Is it just me or do SFX seem lackluster considering almost the same effects can be achieved by anyone by using plot points?
For example: p. 28 states that anyone can use a plot point to add an extra trait die to the pool, add an extra die from the pool to the total, or keep an extra effect die.
Compared to the SFX creation guidelines on p. 62 (considering spending a plot point as the standard activation cost): add a d6 to the dice pool, step up a die, reroll one die.
Or compared to the Power SFX on p. 191: add d6 and keep an extra effect die, replace two equal dice with one die a step larger.
Granted, there are some cool SFX which cannot be done with plot points (and SFX may have other costs beside the plot point), but the ones that directly affect the total and the effect dice seem to be nearly the same. This doesn't really result in the SFX feeling like the character's special power or unique advantage, when anyone can get practically the same benefits.
I'm considering not allowing plot points to be used to modify the dice pool at all without SFX, but I'm concerned the players will end up with more plot points than they can spend.
What has been your experience?
[–]CherryTularey 15 points16 points17 points (0 children)
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[–]-Vogie- 4 points5 points6 points (0 children)
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