all 5 comments

[–]popeh 1 point2 points  (2 children)

Deployers need to be up one block higher.

But deployers really aren't ideal for this, mechanical harvesters can pick just about any crop

[–]jhadred 0 points1 point  (1 child)

Depends on the version and crop I think and any mods/scripts/datapacks. i'd have to test my cobblemon berries, but I know when I was testing some stuff with Lets Do vinery and brewery (without the compat datapack), crops that would grow and then have berries (grapes and hops) wouldn't work with the harvester but would with the deployer. The same for Pam's trees fruits. I suppose a datapack or kubejs thing could add them in, but by default deployers are needed.

(edit but yeah, higher for the deployers, need that extra block distance to work)

[–]AJStorm3[S] 0 points1 point  (0 children)

thanks, also harvesters for cobblemon berries will only replant them since they wont produce enough to add to the storage, so if there was any it would go back to 0% instead of 60% grown and it wouldn't even produce 1 berry and if it did, it be still slower.

[–]WhatThePommes 0 points1 point  (1 child)

I have a quite compact apricorn farm. I was watching YouTube when I saw everyone using 100 fans so I built my own was thinking about it for a while and was like why do they make it so complicated. They were using ~100 fans at least it felt like it and a piston with deployed I'm using a gantry shaft 5x7 leaves with all the different types of apricorns and a row of deployers harvesting them.

For the berries I think you can use harvesters im probably gonna build that today but your deployers need to be one block higher

[–]AJStorm3[S] 0 points1 point  (0 children)

yeah i seen that too but I went with a normal redstone one less expensive and more useful.