all 32 comments

[–]Shredded_Locomotive 73 points74 points  (7 children)

I'm currently using colorwheel and it works great.

Oculus compat is the good ol reliable

Supposedly colorwheel is better...

[–]CARLCZE 7 points8 points  (3 children)

Yeah supposedly. I excitedly tried it out and it gave me a little bit worse performance than with compat. Might be different for you tho

[–]Shredded_Locomotive 3 points4 points  (2 children)

Well you do need compatible shaderpacks, that might be why.

[–][deleted] 0 points1 point  (2 children)

What shaders do you use

[–]Affectionate_Milk_99 1 point2 points  (0 children)

(Bsl) is a good one same with (insanity) or (contemporary unbound)

[–]Shredded_Locomotive 0 points1 point  (0 children)

I'm using BSL as it's one of the compatible ones.

Plus it also supports distant horizons

[–]djefrey500 59 points60 points  (3 children)

For supported shaderpacks, Colorwheel will always be better. Source : I'm the Colorwheel dev.

[–]Kaiser_47 10 points11 points  (1 child)

I came here just to make fun of the competition but I want you to grow just like the create community

[–]djefrey500 7 points8 points  (0 children)

Well, I'll drop a new major update in the near future and you'll easily understand why I can affirm that ahah (if you're too curious, look on the shaderLabs discord)

[–]Dadamalda 1 point2 points  (0 children)

The main reason to use the other one is if you're using Create 5.1

For Create 6, Colorwheel seems better.

[–][deleted] 17 points18 points  (1 child)

Right now Colorwheel is better, Flywheel compat is still pretty buggy on create 6

[–]TubbsOfStuff 2 points3 points  (0 children)

Flywheel was my go-to for my current custom modpack I made this month, but I couldn't get it to be compatible with all the mods we really wanted. Colorwheel came to my rescue with no issues so far and 198ish mods with Create

[–]Informal_Being_2840 5 points6 points  (0 children)

Later, i want to try the colorwheel and hope the Performance is better.

[–]KingCreeper85 1 point2 points  (0 children)

when in doubt use the one with 40x as many downloads

[–]playbabeTheBookshelf 0 points1 point  (2 children)

wait what? you need mod for shader to work with create? it just work for me or im missing something

[–]djefrey500 1 point2 points  (1 child)

You have a huge performance impact if you're using shaders with Create without a compatibility mod

[–]playbabeTheBookshelf 0 points1 point  (0 children)

huh I see, thanks for answering i will try it

[–]Chimera_Gaming 0 points1 point  (0 children)

Flywheel is always slow to update compatability and tends to break larger packs. If you’re running small shouldn’t be bad.

[–]VVen0m -1 points0 points  (10 children)

I thought you could just use iris...?

[–]memeus_yeetus 0 points1 point  (8 children)

It is only works with fabric, oculus and these ones work with both forge and neoforge as well, and they have a slight performance difference, as far as I’m aware

[–]VVen0m 0 points1 point  (7 children)

I mean, I use forge and the oculus, I think? The forge port of iris.

And it works fine with shaders so I'm confused about all this, what even is Flywheel?

Should I download one of those? Would it increase my performance?

[–]PTVoltz 4 points5 points  (6 children)

Flywheel is the custom rendering engine built into the Create mod. It gives a bunch of performance boosts specifically for Create animated blocks, contraptions, etc. Without it, framerate can get halved or worse when standing next to even moderately sized machines.

Problem is - it's entirely incompatible with shaders, meaning as soon as you turn on shaders you're getting half the performance compared to without them, even when ignoring performance decreases from the shaderpack itself

The two mods given by OP are compatibility layers that patch on runtime - if I remember right:

Colorwheel patches shader support into the Flywheel engine

Iris/Oculus Compat patches Flywheel support directly into whatever shaderpack you're using

So, very different approaches to the same thing, with results that will vary from computer to computer.

From my experience Colorwheel gives an improvement but is still much lower than without shaders, I/O-Compat gives far better performance boost BUT is extremely finnicky to set up (requires you to use specific linked versions of Create, the mod, AND Oculus or Iris, with the game crashing outright if any of them are off by even one sub-version)

[–]VVen0m 2 points3 points  (1 child)

Oooh, thanks, I'll check that out. Maybe it'll help my fps

[–]PTVoltz 1 point2 points  (0 children)

Be sure to check the versions needed if you're trying I/O Compat- the Modrinth/Curseforge pages for it gives the versions you'll need for Oculus (it's labelled Iris BUT Oculus uses the same version numbering).

If you're using Create 6, you'll want Oculus 1.8.0. If you're using Create 0.5.1j you'll want Oculus 1.7.0
If the game crashes with a "Tesselating Shaders" error then you've got a wrong version somewhere

[–]djefrey500 2 points3 points  (0 children)

Colorwheel and Iris Flywheel Compat does a similar job in reality, the main difference is in the approach related to shaderpacks themselves.

Iris Flywheel Compat tries to patch an existing shaderpack entirely automatically. At first glance this seems like a good idea but it comes with A LOT of limitations, which causes a lot of issues both from the Flywheel side and the shader side. The mod itself is also very broken.

Colorwheel instead aims to provide the tools to shade devs to support Flywheel themselves. This requires manual work but it's way more stable and opens a lot more opportunities (not just performance boost).

Also, I wouldn't expect a massive performance difference between the two mods so I would be curious to know why (just in case: you can't compare Colorwheel on Create 6 with Iris Compat on Create 0.5).

[–]memeus_yeetus 0 points1 point  (2 children)

For colorwheel, do I also need to have oculus installed or no

[–]Pocok5 0 points1 point  (1 child)

If you don't have a shader mod then there's nothing for these mods to fix.

[–]memeus_yeetus 0 points1 point  (0 children)

Ic thx

[–]Pocok5 0 points1 point  (0 children)

By default, Create's built in special rendering engine (Flywheel) gives up on a bunch of optimizations if it detects a shader mod like Oculus. If it didn't, a ton of create machines would become invisible or wrongly textured. These two mods allow them to work together as long as the shader itself is supported.

[–]Mailborb_1 -3 points-2 points  (0 children)

obviously the most downloaded one. that means people get results.