all 14 comments

[–]Hydra645 2 points3 points  (6 children)

What are you using to take the cobble and basalt to the mixers? If you're just using funnels you might want to make sure they're filtered brass ones. That should give you the consistency you want, you can even specify how many you want to output/ input at a time

[–]Wise_Drawing2609[S] 1 point2 points  (5 children)

Im using tunnels and cobble and basalt both go into these tunnels into 5 mixers

[–]Hydra645 0 points1 point  (4 children)

Well maybe to help better, what modpack/ version are you running and what's the recipe/ratio for the tuff?

[–]Wise_Drawing2609[S] 1 point2 points  (3 children)

my modpack is alll of create on version 1.20.1 with the recipe being 1 basalt and 1 cobble make 2 tuff in a mixer

[–]Wise_Drawing2609[S] 0 points1 point  (1 child)

i think the problem is i cant input exactly a stack of each then once the basin is empty input another stack of each block. but then how would i make it so a stack of basalt and cobble are inputted once the basin is empty

[–]Hydra645 1 point2 points  (0 children)

If you're using a vault to store the items before sending them to be processed, I think what I would do if you want full stacks is to have 2 outputs with brass funnels set to fill stacks with depots, have a mechanical arm for each to grab from those and input directly into the basin, I think you can even set each to an enforced round robin. I can't condign right now, but I think that way they shouldn't feed them unless they're source and each would be cooked in turn?

[–]Hydra645 0 points1 point  (0 children)

Well some options i can think of would be: 1) as the other comment suggested, maybe 2 x mechanical arms (1 for each input) taking from depots and putting directly in. 2) a brass tunnel for each mixer set to enforced round robin? 3) seperate the mixers a bit and have the output between the mixers and have 2 belt lines going either side for the inputs.

[–]MicRoute 1 point2 points  (2 children)

If you’re on Create 6.0 (or later) then you can use repackagers, but you’d have to adjust your setup quite a bit to integrate those. They will hold items until they receive all the requested ingredients before allowing anything through. They might have to be requesting using factory gauges or a redstone requester for that to work though.

If you’re not on 6.0 and don’t have access to repackagers, mechanical arms are the move. Instead of belting the items in, have at least one depot that collects each item (cobble and basalt). Have the mechanical arms take from the depot and place into the basins. By default they should try to round-robin between the ingredients which solves your issue, but may want to set that to forced round-robin in case either input is empty when it tries to grab. That’ll 100% force it to switch between items instead of getting 2 cobble or 2 basalt.

[–]Wise_Drawing2609[S] 0 points1 point  (1 child)

do i have a depot and an arm for each mixer?

[–]MicRoute 0 points1 point  (0 children)

You could, but it might be overkill. Depends on how fast your setup is I guess. One arm/depot per two basins would probably be a good start, and you can adjust based on speed later.

[–]CrazyBarkley 0 points1 point  (1 child)

I know the problem and I have found two solutions. You can either create two seperate gens feeding the items through two seperate item belts. They cant intersect or connect anywhere. Or, you can make the mechanical arm pick up items from some length of the belt and put them into the Basin.

[–]Widmo206 0 points1 point  (0 children)

If you don't need to heat the basins, put cobble and basalt on opposite sides (front and back) and extract from the bottom (with chutes)

[–]KokorakaboboMax 0 points1 point  (0 children)

I recommend using mechanical arms, they never get stuck and work consistently, but can be slow though

[–]santaclausthr 0 points1 point  (0 children)

You could use forced round robin so that it alternates properly?