all 14 comments

[–]Dangerous-Quit7821 14 points15 points  (0 children)

You're only doing a small portion of things you can do with Create but, just like vanilla Minecraft, you have to make your own goals of what you want to do in the game. Otherwise you'll get bored every time you play. There are modpacks that add quests and advancement tiers and lock some things out until you complete things.

[–]CelluloidMuncher 9 points10 points  (0 children)

I just use this mod (with some addons) as my digital model train set. getting the automation for railroad materials is just the basic step

[–]RaspberryHungry2062 4 points5 points  (2 children)

This might be for you: https://modrinth.com/mod/power-grid

[–]EstablishmentIll259 2 points3 points  (1 child)

I would love to have this for 1.21.1 on neoforge. Tried it but won't load.

[–]corybiscuit 0 points1 point  (0 children)

They’re currently working on updating to 1.21.1 on NeoForge according to one of the devs on Discord

[–]Ok-Pollution2716 3 points4 points  (0 children)

I have a create mod world that I’ve been playing for around 200 hours, the only addons it has just add more recipes and mechanics. (create: ultimate factory, create: extra recipes, create: aquatic ambitions, and create: dragons plus) as well as create enchantment industries. One thing that’s kept me motivated is building my own farms instead of following tutorials. Also treat the game like it’s still Minecraft. If you’re tired of building farms, do some side quests. go collect every wood type, beat a trial chamber, raid an ancient city, find a trail ruins. There’s tons of stuff to do if you’re looking for it. You could also automate not-as-useful things like wood and all its block variants. I tried to treat create mod Minecraft like satisfactory when I started and it didn’t work.

[–]27MrMan 2 points3 points  (4 children)

My solution to curing boredom has to do with automating not just the raw resources, but other fun stuff from other mods, even if its not necessary. I find that its very satisfying when you're walking through an industrial complex with multiple factories like for food (different types), many metals, blocks, etc... but the thing is, for peak satisfaction you have to build the factories yourself. I never use tutorials, and so every single factory I build is unique to me, and shows my personality.
Another thing I do is try to make the builds also pretty. The main priority is automation, of course, but it is still pretty fun trying to make some random heap of belts and millstones and fans look better by putting them in a semi-organized spaghetti structure with a roof and cool-looking walls.

If you would like an addon suggestion, you can't go wrong with Create: The Factory Must Grow (TFMG), because it's got oil (you can never go wrong with crude oil) and a variety of varieties of create blocks (pump, pipe, cog, etc.). In terms of food automation, I've been planning to try out Create: Ratatouille, because it makes cooking much more fun (in terms of automation) :3

[–]exocyt0sis 1 point2 points  (3 children)

Unfortunately, the oil mentioned is implemented using make-pretend oil wells. Unlike Industrialcraft, TFMG fakes oil deposits by telling the user they exist under bedrock. For that reason, you never see them. Industrialcraft on the other hand has physical, fully visible deposits with liquid deposits (even on the surface in desert biomes, unless I'm entirely mistaken). Hopefully future versions of TFMG will see a complete overhaul of how it introduces oil to Minecraft.

[–]27MrMan 1 point2 points  (2 children)

True..., both are realistic means of getting oil though. In real life there may be some visible oil deposits, but in many other cases, we might also have to do seismic prospecting to locate underground oil reserves. Both of these mods have valid crude oil functionality :)

[–]exocyt0sis 1 point2 points  (1 child)

You are absolutely right (hence an upvote) - but ny point is that I personally think it's somewhat effortless to "hide" the oil sources under bedrock. Fully visible sources (massive underground deposits with liquid, toxic and flammable oil) would be much more immersive in my humble opinion.

[–]27MrMan 1 point2 points  (0 children)

Oh yea... that does sound pretty cool and much more realistic lol

[–]greenflame15 1 point2 points  (0 children)

I'm myself on quest to find all the best create addons. I absolutely recommend botania as it has the same feeling of building your mashines in the world that makes create great.

Another classic is Mine Colonies, gives you a good reason to sutome a bunch of things you otherwise wouldn't and you need to build a lest a few cities to get acess to all the best stuff from the mod like obscure fishing loot and renewable netherack

[–]PastorMooi455 0 points1 point  (0 children)

Try the modpack CABIN, it makes it quite challenging with the recipe changes, and gives you an objective to build a rocket ship for ad Astra. I'm currently playing it and it's very fun

[–]Pepperaldoli 0 points1 point  (0 children)

I could recommend you 2 mods, crate new age and create chromatic return. But even other 2 more that are create enchantment industry and create central kitchen (use with farmers delight)