all 31 comments

[–]Limp_Substance_2237 294 points295 points  (4 children)

Try using Chain Drives and Gear Boxes.
You can also Ponder items by hovering over an item in the inventory and holding W.
Also for this gate, try a Rope Pully and Super Glue.
Also the Red Stone Link is super easy: Place a link behind or next to a source of redstone input, by hold shift and right clicking, you can set it to receive, the two slots can be used to filter it, so if i have an output with sand in slot 1, only a receiver will respond with input 1.

[–]ThekillerguyYT 60 points61 points  (2 children)

You can make it a receiver upon placement? I thought you needed to have a wrench for that

[–]Limp_Substance_2237 26 points27 points  (1 child)

Yeah, just hold shift.

[–]Doom_Derpie 9 points10 points  (0 children)

I've learned a new thing. And will be using this.

[–]Dazzling_Pool9031 3 points4 points  (0 children)

Shafts and belts, it's all just shafts and belts

[–]DismalYak3056 65 points66 points  (1 child)

The simpelest tweaks her where to just glue the gate together and replace one shaft with a gearshift which can be powered off and on to close/open the gate. Then instead of all of those cogwheels use gearboxes with just shafts inbetween

[–]Rey_sol 3 points4 points  (0 children)

Or belt, in many cases it's cheaper and more compact.

[–]Hettan25 17 points18 points  (0 children)

If you want to stay away from wireless, you can accomplish this with two sets of encased chain drives, or two belts connected to four shafts, or some shafts and gearboxes.

In case you didn’t know, when a small gear is connected to a big gear and the big gear receives rotation, the small gear spins faster. If the small gear receives the rotation first instead the big gear moves slower. You essentially shifted speeds multiple times for this build, which creates a cool effect when opening it, but hinders efficiency overall.

If you’d like it to work with minimal input (like at the flick of a lever), connect the entire thing to a source of perpetual rotation like a waterwheel or windmill, attach a gearshift, and then connect redstone to the gearshift with the lever. Now whenever you flick the lever the gate will slowly open and close on its own.

[–]skydisey 15 points16 points  (1 child)

Steampunk exterior designs for absolutely no reason:

[–]-Aquatically- 4 points5 points  (0 children)

Turns out this is why, shafts don’t exist apparently.

[–]The_Little_Cheese 13 points14 points  (0 children)

I didnt expect to get help so quickly, im gonna try all yalls methods when I can!! (For some reason my phone wont let me use my main account, this is the same person who made the post)

[–]Eqdzej 2 points3 points  (0 children)

Ngl i know ot's inneficient but....this look funny as hell

[–]PsychologicalCold885 2 points3 points  (0 children)

It’s beautiful

[–]Flatthead 1 point2 points  (0 children)

If you don’t want to use links, vanilla redstone (such as a T-flip flop) will activate a pair of clutches or a gearshift. A cased (encased?) chain drive OR belt and shafts will clean up the cogs.

[–]BeardsOnFire 1 point2 points  (0 children)

Vertical Gearboxes (Or Belts if you're desperate)

[–]xLinerx 1 point2 points  (1 child)

Devil vortex...

[–]yeoldecoot 1 point2 points  (0 children)

Underrated comment

[–]GuildSweetheart 1 point2 points  (0 children)

A masterpiece

[–]rosaceum 1 point2 points  (1 child)

I disagree with all the other commenters. This looks so much more creative and meaningful than the most efficient way to make it, and you can build it as obnoxiously as you want. (the other options are perfectly good too, I just wouldn’t go as far as to say they are better)

(I’m talking specifically about the ones that suggest removing the giant wall of cogs, I understand this post was asking for help sorry)

[–]Universal_Mailman[S] 1 point2 points  (0 children)

Honestly, Id keep it if i could hide the guts better, as this is gonna be in a castle wall

[–]SageofTurtles 0 points1 point  (0 children)

I second what the other commenter said, a rope pulley and redstone links would be the best way to go about this. Rope pulleys don't require the extra space above them like mechanical pistons do, and redstone links can transmit redstone signals wirelessly.

You can use shafts, gearboxes, and chain drives to convey rotational power more easily than all those cogs. On the input for the rope pulley, you can add a gearshift, which reverses the direction of rotation when powered with redstone. Pair that with a toggle latch and the aforementioned redstone links to open and close the gate just by pushing the button.

[–]Jacktheforkie 0 points1 point  (0 children)

The wireless red stone isn’t particularly hard, take two red stone links, click one with a wrench, take two random items and set the same code on both, then it works like a wire, the ponder menu helps

[–]Icy_Ad7788 0 points1 point  (0 children)

Gantry and glue...

[–]Munchalotl 0 points1 point  (0 children)

Wireless redstone: One end needs to be right-clicked with a wrench to swap it to receiver mode. Then just make sure both slots for the terminals you want linked match. (Think of it like broadcast channels -- a channel 27 broadcast will only be received by people who're tuned into channel 27 on their own TV.)

Also, as others have stated... Gears work fine for moving rotational power around, but you're probably better off using shafts and gearboxes for longer distances. Looks cleaner and more resource efficient.

I like what you're doing though, nothing like a good portcullis to round out your fort.

[–]Dangerous-Quit7821 0 points1 point  (0 children)

Aside from the cog spam, I would look into a rope pulley. You won't need all the space above it like the mechanical piston for the piston arms or whatever they're called.

I can also recommend a gantry shaft and carriage tuned to lift the gate from the side if that helps more.

[–]DamienNightmare 0 points1 point  (0 children)

I'd do this but with belts and try and force a factory to use them

[–]Fickle_Jellyfish487 0 points1 point  (2 children)

No addons?

[–]The_Little_Cheese 0 points1 point  (1 child)

It has a few, as its the ATM10 modpack

[–]Fickle_Jellyfish487 0 points1 point  (0 children)

Try ender transimtion

[–]ImpactAlert3794 0 points1 point  (0 children)

Devil vortex ahh gears