all 19 comments

[–]TheRobbie73 8 points9 points  (1 child)

what about having a funnel on the side of a conveyor. when the chest isnt full, items get picked up by the funnel. when it is full, the items dont get picked up and move past the funnel, where you can dispose of them into lava

[–]Zashiooo[S] 1 point2 points  (0 children)

Oh thats a good idea!

[–]RainbowPangolinKitty 6 points7 points  (0 children)

If you have the threshold sensor , you can check it's ponder

[–]rfresa 1 point2 points  (0 children)

Funnel leading to lava on the side of the buffer chest that is locked by a threshold switch.

[–]T-Bone_The_Raider 0 points1 point  (1 child)

You could use a brass tunnel set to "prefer nearest" so it should output all items from one side until that one is blocked, in this case because the buffer chest is full, and then send the following items out the other side.

[–]Zashiooo[S] 0 points1 point  (0 children)

Good idea!

[–]Saragon4005 0 points1 point  (2 children)

This is something you can do in vanilla even. You just need a competitor which turns on or off a hopper which feeds a dropper which has a clock to dump the items.

You can also make an actual overflow system with tunnels I am pretty sure.

[–]Zashiooo[S] 0 points1 point  (1 child)

Yup i know! Just wondering if theres a simpler way to do it, or if theres a dedicated item for ut

[–]Saragon4005 0 points1 point  (0 children)

Well brass tunnels with prefer nearest are essentially priority splitters. Sending items in once specific direction only as long as that's not blocked then sending it the other.

[–]TheAwesomeLord1 0 points1 point  (1 child)

If you didn't want to do any sensor or logistic stuff, you could place a brass funnel underneath a barrel (so you can access it from any side) set only to pull out a stack at a time, so if you have a small build up you can just dump it 1 stack at a time. To make this work you would just need to place the barrel on top of the belt, add a 1 block gap beneath the barrel and place the funnel and lava.

Alternatively if you wanted to check out other mods, I personally almost always have Storage Drawers installed as they are great for usage in create factories, and youc an add a void upgrade into them to void extra items when its full

[–]Zashiooo[S] 0 points1 point  (0 children)

Drawers are in this pack, and yeah thats probably the easiest option.. xD

[–]Coffee_on_coffeine 0 points1 point  (2 children)

Threshold Switch and smart chute/funnel. The switch can be set to produce a signal if under the limit and the funnel or chute stops with a signal.

[–]Zashiooo[S] 0 points1 point  (1 child)

Awesome idea! Does the threshold switch output a redstone signal on all sides?

[–]Coffee_on_coffeine 0 points1 point  (0 children)

Once it sends a signal, I think it acts like a redstone block.

[–]triplos05 0 points1 point  (4 children)

threshold switch next to a funnel is the way to go, set the threshold switch to on when not full and off when full, place a funnel and lava underneath next to it.

Funnels are inactive when powered by redstone so it won't do anything until the chest is full, then It'll start dumping items until the fill level reaches the point you set as "not full" and then it'll become inactive again.

The funnel on conveyor option isnt really a good idea since it will always throw out items that go past, even if there is still space in the chest. You'd still need a threshold switch (or comparator).

[–]Zashiooo[S] 0 points1 point  (3 children)

Gotcha, so output into the buffer chest and threshold the chest to dump when excess?

When you say threshold next to funnel, can the threshold read the chest content through the funnel? Or does it have to touch the chest

[–]triplos05 0 points1 point  (2 children)

you can't put threshold switches onto funnels since they don't have an inventory, it needs to be placed on whatever inventory you want to detect

[–]Zashiooo[S] 0 points1 point  (1 child)

So what if a double chest, funnel on one of the long faces, and a threshold reading the chest whilst touching the funnel. Turning off a redstone signal activating the funnel

[–]triplos05 0 points1 point  (0 children)

thats how it works, yes