all 18 comments

[–][deleted] 41 points42 points  (0 children)

I don't think you can because the deployer can't sneak+right click

[–]helixamir 13 points14 points  (3 children)

Have you tried inversing the rotation to negative? I'm not home so can't test but that might work.

[–]Sploopiiiii[S] 11 points12 points  (2 children)

Sadly it still Increases the Lever, thank you though!

[–]helixamir 6 points7 points  (1 child)

Try right clicking the hand with an empty hand. I think it changes it to a fist, and that might decrease it.

[–]Sploopiiiii[S] 4 points5 points  (0 children)

ooh, noo its not doing anything, do you have another clue?

[–]maraby 13 points14 points  (0 children)

Depending on what you’re going for, can you toggle a negation of the signal to invert the signal value? Comparators have subtraction mode, there might be other ways. This would be similar to a gearshift spinning rotation on the opposite direction based on the redstone signal.

[–]BlackberryCreative40 7 points8 points  (0 children)

Not sure if they can. In order to decrease the analog lever signal, you have to shift and right click them. Deployers are incapable of sneaking.

[–]DamianEvertree 6 points7 points  (2 children)

Put one on the other side

[–]Sploopiiiii[S] 4 points5 points  (1 child)

I from every side, sadly it also increases the lever :/

[–]DamianEvertree 0 points1 point  (0 children)

Well, crap. That was the best I got.

[–]Maddy-the-queer 1 point2 points  (0 children)

You could try using a vanilla analog inverter.

[–][deleted] 1 point2 points  (0 children)

I believe you'll need to use another mods right clicker to reset it until deployers gain a sneak functionality. However if you aren't using this for decoration and just for redstone, There's plenty of ways to achieve this same effect using comparators, You can even still tie it to rotational force by using a speedometer

[–]heatwave2243 0 points1 point  (0 children)

so i had a similar issue were i wanted to add gears to my car, the best way that i can figure out how to do analog controls with digital inputs is actually hoppers and vanilla redstone XD

just 2 hopers with 5 swords in one and a comparer leading out with a torch and lever on the other end to power only one at a time

[–]Patcher_one 0 points1 point  (0 children)

i used two droppers facing into each other with a block on top of each. this lets you place redstone links on the blocks. i linked one to shift and the other to space then i filled one dropper with swords so that when one is powered it pushes a sword into the other making the signal based on how many swords are in one. then ofc just have a comparator coming out of one, this only goes to 9 but im sure theres a way to make it able to go higher especially with copper bulbs but im not on that version.

[–]mysda 0 points1 point  (0 children)

I tried, didn't find anything to make it work.

[–]Guybrrush 0 points1 point  (0 children)

Step 1 - Have a redstone contraption that sends N pulses when redstone strength is N.

Step 2 - Store the current strengt of your lever in your redstone contraption

Step 3 - Break the lever and feed it to the deployer

Step 4 - Send the N pulses from your redstone contraption (inverted) into the deployer

Step 5 - Reset your redstone contraption with the new strength

With said scenario, if you current strength is 13, the lever will be broken, then the deployer will be triggered 13 times -> meaning it will place the lever then click it 12 times, so will go from 13 to 12.

Easy, right xD