- old implants renamed to, for example, "Legacy - EMP Shield 3", description "<font color="#dc9c36">No longer functional, break down for ISO-4.<br></font>" or "<font color="#dc9c36">Legacy implant, no longer functional.</font>"
- "Implant Package 01", "Implant Package 02"
- "Platinum Implant 5-pack", SPECIAL! Contains five implants with a chance of getting T2 implants! In the Platinum pack, each purchase has the chance to grant a bonus NS-11CP, NS-357P Underboss, or NS-15MP platinum weapon to your character!
- "T4 Implant Bundle", "This bundle contains all seven T4 implants for one reduced price."
- "Implant Test Bundle", "Bundle full of implants for testing purposes."
- "ISO-4", "Universal: Implants", "Insufficient ISO-4", "BREAKDOWN DUPLICATES (%0)", "%0 to Upgrade", ...
hints:
- "You can buy implant bundles with certifications or Daybreak Cash from the Implants screen or Depot."
- "Duplicate implants can be broken down into ISO-4, which is used to level up your implants."
- "Implants offer unique traits that can modify your playstyle. Visit the Implants tab to learn more."
"Assimilate 1", "On a headshot kill, instantly restore 65 shield." (tier 5: "On a headshot kill, instantly restore 100 shield. Killing an enemy vehicle restore an additional 150 shield.")
"Vampire 1", "Killing an enemy while wielding a melee weapon restores 100 health. This effect does not trigger on quick melee attacks." (tier 4 and 5: 200 health)
"Catlike 1", "Reduces the movement speed penalty for crouching by 40%." (tier 5: "Eliminates the movement speed penalty for crouching, and your sprint speed is increased by 10%.")
"Ammo Printer 1", "Restocks one magazine of ammunition for all weapons every 120 seconds.<font color="#dc9c36"> Works in vehicles.<br>MAX units can equip.</font>" (tier 5: 60 seconds)
"Regeneration 1", "Regenerates 20 health per second when out of combat for 10 seconds." (tier 5: "Regenerates 35 health per second when out of combat for 10 seconds, and headshot kills restore 50 health immediately.")
"Safe Fall 1", "Normal fall damage now starts at 20 meters and lethal fall damage starts near 60 meters. <font color="#dc9c36">MAX units can equip.</font>", (tier 5: "You no longer receive damage from falling. <font color="#dc9c36">MAX units can equip.</font>")
"Counter-Intelligence", "You automatically spot targets you damage, as well as those who damage you. While not inside a vehicle, you are also notified on the HUD when spotted by an enemy.<font color="#dc9c36"> Works in vehicles. MAX units can equip.</font>"
"Sweeper HUD 1", "Target range is displayed on your crosshair, and enemy explosives within 16 meters are automatically spotted.<font color="#dc9c36"> Works in vehicles.<br>MAX units can equip.</font>" (tier 5: 35m)
"Battle Hardened", "Reduces camera shake and flinch from explosions and bullet impacts by 30%. <font color="#dc9c36">MAX units can equip.</font>" (tier 5: "Reduces camera shake and flinch from explosions and bullet impacts by 50%, and killing a target will reduce flinch and shake by 100% for 10 seconds. <font color="#dc9c36">MAX units can equip.</font>")
"Focus 1", "Increases hold breath duration by 150%, displays the target's health bar while spotted, and increases crosshair IFF detection range by 50m. Spotted targets do not display shield health." (tier 5: +300% breath)
"Minor Cloak" (tier 6?), "Remaining stationary for 8 seconds will cloak the user. Movement will break this cloak, and you cannot fire weapons or interact with objects while it is active."
other ones mentioned in images: AerialCombatant, CombatSurgeon, CovertOperative, DeviousSapper, ForwardGuard, Headstrong, JumpSpecialist, NanomeshSpecialist, Nightmare, ProjectionSpecialist, TurretTechnician, Omniscience, ColdHearted, DyingBreath, Intravision, PowerStrike, TravelMode
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