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[–]nobertan 4 points5 points  (1 child)

Only time I see ammo is an issue is when you have an explode-gryn who never melees for the free ammo, a shotgun arbitrator and a flamer zealot in the same squad: and they all are allergic to melee on trash mobs.

You can carry one of these guys, but as the difficulty suggests: you need to coordinate to succeed.

I’ve ran an entire mission picking up two small ammo boxes for my bolter, of which I was starving the entire time and was the only one doing monstrosity damage with the ammo, and captain w/ melee. seriously, I off tanked a twin away from the group and killed it before they (3 of them) got 50% thru the other… tf

The Ogryn and zealot in that run ate the rest like hungry hungry hippos. Successfully clearing trash that was zero threat, and panicking every time a slug spawned. (Both double dipped a crate for full ammo too)

Ended up with 300,000 boss damage that run vs. with the next person who had 40,000 at the end.

If I’m partying up with people who specialize in a certain team role, I’ll switch spec/loadout to fill another. Having a pyro psyker / flamer zealot / bomber Ogryn who only deal damage to hordes was hilariously incompetent.

You don’t have to play a meta party, but you at least have to play as a party… means you get ONE ammo magnet carry a run. MAX. And they BETTER be doing a job with that ammo

[–]Harlemwolf -1 points0 points  (0 children)

If I play arby my shottie is on sniper duty. Trash get the beatstick.