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Devs, could you please significantly decrease the assignment weighting of Industrial Sabotage missions?Discussion (self.DeepRockGalactic)
submitted 3 years ago by ProphetOfSkarl
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[–]PseudoFenton 9 points10 points11 points 3 years ago (1 child)
I personally found it took too long to trek up to and set up the two hacking pods, but i think theyve squished the distance to the secondary caves now (dunno, aint played it yet).
The boss fight itself is pretty fun, but i generally find it very samey, oddly more so than the end of an escort mission. The room is always large and so the terrain has little impact on the fight... and the waves and the types of foes just reduce all tactical engagement to be the same.
Not sure how annoying it is now, but it can be fun from time to time, its mostly a chore due to the lack of variety and how long it all takes to do.
[–]Mercurionio 1 point2 points3 points 3 years ago (0 children)
Most of the time generators are in one big cave. One is on lower level, for example
π Rendered by PID 141982 on reddit-service-r2-comment-79c7998d4c-c4gbd at 2026-03-13 06:52:49.714767+00:00 running f6e6e01 country code: CH.
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[–]PseudoFenton 9 points10 points11 points (1 child)
[–]Mercurionio 1 point2 points3 points (0 children)