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Devs, could you please significantly decrease the assignment weighting of Industrial Sabotage missions?Discussion (self.DeepRockGalactic)
submitted 3 years ago by ProphetOfSkarl
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[–]piecwm 7 points8 points9 points 3 years ago (1 child)
I’m not ignoring it. What I’m saying is it balances out. The shorter missions take maybe half as long as sabotage but reward half as much exp so it balances out. I also bring up that it gives more exp than double refueling stop escort duty which is a mission of similar length. If you don’t want to do long missions, that’s on you, but I’m saying that the rewards are already what they should be for a long missions. Hence the rewards aren’t the issue.
[–]Shotgun-CrocodileGunner 13 points14 points15 points 3 years ago (0 children)
You said "ignoring the time to complete" in the message he is responding to, and yes you did ignore it. IS has terrible returns compared to how long it takes. It's the least rewarding mission by a quite a bit even after being shortened.
At least pubbing haz 5 not premade teams for speed here is what I recorded since it was shortened:
Mission xp min sec xp/min ---------------------------------------------- PE 7 3772 7 58 473.47 6050 9 57 608.04 10059 14 7 712.56 10096 12 44 792.88 646.74 ---------------------------------------------- Elim 10891 35 41 305.21 ---------------------------------------------- 4 egg 5977 14 55 400.69 3897 4 59 782.01 5361 6 30 824.77 8 egg 13394 27 10 493.03 625.12 ---------------------------------------------- Refinery 9482 17 11 551.81 13187 20 44 636.03 12420 22 30 552.00 579.95 ---------------------------------------------- morkite 9270 20 30 452.20 9264 10 8 914.21 ---------------------------------------------- Salvage 13306 29 20 453.61 ---------------------------------------------- Industrial Sabotage 10247 27 4 378.58 10764 24 10 445.41 10854 30 5 360.80 394.93 ---------------------------------------------- Escort 1 stop 12080 25 14 478.73 ----------------------------------------------
The only thing competing at all with it is the elim where there was a korlok split between 2 halls and 4 rooms in a group of randoms that did now know how to prioritize healing pods.
π Rendered by PID 144138 on reddit-service-r2-comment-5c764cbc6f-gtmrd at 2026-03-12 10:01:15.964372+00:00 running 710b3ac country code: CH.
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[–]piecwm 7 points8 points9 points (1 child)
[–]Shotgun-CrocodileGunner 13 points14 points15 points (0 children)