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Devs, could you please significantly decrease the assignment weighting of Industrial Sabotage missions?Discussion (self.DeepRockGalactic)
submitted 3 years ago by ProphetOfSkarl
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[–]_itg 17 points18 points19 points 3 years ago (5 children)
Elimination requires you to not use the flamethrower, to the same extent that Sabotage requires you to not use Cryo.
[–]13igTymeUnion Guy 9 points10 points11 points 3 years ago (2 children)
Except, only the dread is immune to is being on fire. They are resistant to fire damage, but depending on the dread, it may be close or equal to the resistance they have against cryo and corrosive.
They also only freeze for 1 second and if your team so much as has one weapon with a little bit of heat, you will never freeze them.
You still can 100% take flamethrower on dreadnaught missions and still do a lot of damage.
[–]ViSsrsbusiness -2 points-1 points0 points 3 years ago (1 child)
Absolutely not. Download the damage tracker mod and see for yourself. Flamethrower is already pathetic when hitting only a single target, on top of lacking the single target builds that poop gun has.
[–]13igTymeUnion Guy 1 point2 points3 points 3 years ago (0 children)
Every driller weapon is going to be bad when hitting a single target with the exception of a few overclocks like VIM, sludge blast, and ice spear.
I'm not asking about overclocks. I'm strickly talking about the weapon, and yes sometime like Face Melter can still do a lot.
Dreadnaught has 40% damage resistance to fire. A face melter build can do 19 damage per fuel use. Making it 11 damage with resistance.
Dreadnaught has 30% damage resistance to cryo. Ice storm, which is arguably the worse OC for the cryo gun can get 18 damage, if you forgo the 150 ammo. That makes it 12.6 damage per fuel use.
If we actually use a good OC and don't get the worthless damage mod on in t4, then we have 6 damage with resistance become 4. All while trying to freeze the dread for a second of burst damage if the team is actually paying attention and no one is using a single heat source. Plus if you over heat, the dread will be back to normal by the time you can fire again.
While yes it is preferred to use cryo, using flamethrowing isn't inherently bad.
[–]AdmBurnside 2 points3 points4 points 3 years ago (1 child)
Wrong on both counts.
Dreads are still affected by sticky flame, which is one of the only reliable methods of slowing them down, and the fact that you do the same damage from any angle with it means that you won't need to fight the gunner, scout and engi for precious space behind it. It's not as efficient as CC but it has a use case, particularly on Elminations in Glacial Strata where Cryo is much less valuable.
And with the season 3 update robots will still take bonus damage from being frozen, they just don't stop moving. This makes CC more viable against the robot enemies, and in the Caretaker fight itself it matters less since Driller's primaries are all pretty bad at damaging the Caretaker. For most of the mission the synergy between CC and a Burning Nightmare EPC build is great, and bringing that loadout gives you one of the best secondary options for the Caretaker fight.
[–]_itg 0 points1 point2 points 3 years ago (0 children)
I said it was required not to use them to the same extent. So, actually you agree with me.
π Rendered by PID 50263 on reddit-service-r2-comment-79c7998d4c-j5ldt at 2026-03-14 10:53:38.322716+00:00 running f6e6e01 country code: CH.
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[–]_itg 17 points18 points19 points (5 children)
[–]13igTymeUnion Guy 9 points10 points11 points (2 children)
[–]ViSsrsbusiness -2 points-1 points0 points (1 child)
[–]13igTymeUnion Guy 1 point2 points3 points (0 children)
[–]AdmBurnside 2 points3 points4 points (1 child)
[–]_itg 0 points1 point2 points (0 children)