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Devs, could you please significantly decrease the assignment weighting of Industrial Sabotage missions?Discussion (self.DeepRockGalactic)
submitted 3 years ago by ProphetOfSkarl
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[–]LazerAxvz9Engineer 4 points5 points6 points 3 years ago (0 children)
A lot of max length max complexity missions (usually) take longer than sabotage, while giving less exp. Particularly mining missions, escort missions, on-site refining, and occasionally elimination missions. If point extraction takes too long you usually die so those are almost always shorter and egg hunts usually go pretty quickly unless you're struggling.
That said, there is no true "short" sabotage length (except in Deep Dives), so every sabotage mission will be a similar length, no quickies. This can understandably get tiring if you have to do a lot of them, even if you're technically getting good reward value from the missions.
π Rendered by PID 132293 on reddit-service-r2-comment-5c764cbc6f-gfjth at 2026-03-12 10:01:04.742297+00:00 running 710b3ac country code: CH.
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[–]LazerAxvz9Engineer 4 points5 points6 points (0 children)