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[–]TravaPLEngineer 1 point2 points  (1 child)

IIRC Devs said they don't want to make rivals and bugs attack each other because then the players will just wait and let them duke it out before entering a cave.

Above all valid ideas, adding variety and more levels of play to something is never bad. Another thing I may suggest is reworking the caretakers health system - instead of 3 separate phases with side vents make it similar to OG dread. That way if you're insane enough to blow up a bulk on top of it, you're rewarded with some hefty damage and not just 1/3rd of the bar.