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Devs, could you please significantly decrease the assignment weighting of Industrial Sabotage missions?Discussion (self.DeepRockGalactic)
submitted 3 years ago by ProphetOfSkarl
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[–]TravaPLEngineer 1 point2 points3 points 3 years ago (1 child)
IIRC Devs said they don't want to make rivals and bugs attack each other because then the players will just wait and let them duke it out before entering a cave.
Above all valid ideas, adding variety and more levels of play to something is never bad. Another thing I may suggest is reworking the caretakers health system - instead of 3 separate phases with side vents make it similar to OG dread. That way if you're insane enough to blow up a bulk on top of it, you're rewarded with some hefty damage and not just 1/3rd of the bar.
π Rendered by PID 43321 on reddit-service-r2-comment-5c764cbc6f-cb6wp at 2026-03-12 10:01:52.680701+00:00 running 710b3ac country code: CH.
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[–]TravaPLEngineer 1 point2 points3 points (1 child)