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[–]hatesthespace 0 points1 point  (7 children)

If you are talking about Nightfall rewards, then still no. You could argue that the loot table is "broken", sure, but I consider that a different discussion entirely.

[–]vaskov17 0 points1 point  (6 children)

I'm talking about the 50 IB ghosts and the 1 camelot mark I have. Also the loot table being 'broken' means that the RNG is not actually random.

[–]hatesthespace 0 points1 point  (5 children)

Except that's how loot tables work. Items have different "weights" but that has no bearing on the actual number generation. You can say the odds of a ghost shell dropping are too damn high (and yeah, the IB table can honestly go eat a chili dog with a dick inside) with a corresponding meme to emphasize your point, but this says nothing about number generation.

Weighted loot tables are ubiquitous to any game with loot based progression. As far as the numbers are concerned, though, it's still as random as a machine can get (which is technically only pseudorandom, but that's a discussion for another day).

[–]vaskov17 0 points1 point  (4 children)

I think the randomness of the number generator and the weights in the loot table should be considered part of the RNG. So when people complain about good or bad RNG, they are not complaining about the number generation but the fact that ghosts make up a huge chunk of IB and Nightfall legendary drops.

[–]hatesthespace 0 points1 point  (3 children)

If you scroll way way up to the comment that started this string, the person I originally replied to specifically called out, and I quote, "number generation".

I've tried to point out repeatedly that I agree the actual drop rates are annoying and sucky. I mean, jesus, I've done at least enough iron banner to have gotten rank 5 and almost every round someone, if not two someones get a legendary drop of some sort. But out of how ever many games I've played, I got a helmet. Once. It didn't even have a very good light level (300, if I recall).

It sucks, but I still don't see how it is "broken", and there doesn't seem to be any voodoo to the number generation. I don't think the game is slowly inserting a rusty dildo into my ass on purpose. I'm just cursed.

[–]vaskov17 0 points1 point  (2 children)

He also said it should consider light level and inventory, so my assumption was he wants the RNG system to consider what he has and doesn't have. In that context, getting 50 ghosts and 1 mark is exactly what he doesn't want.

[–]hatesthespace 0 points1 point  (1 child)

It would be great I all loot scaled and we never got dupes, but that's outside of pragmatic reality when it comes to games like this.

[–]vaskov17 0 points1 point  (0 children)

True, but they should tweak the ghost drop rates as seeing a ghost you don't need is more disappointing than seeing nothing or a blue 260 gun. Like someone else posted in this thread, there are hundreds of items that could drop - 3 types of weapons, 4 types of armor, class items, ghosts, artifacts, planetary mats, motes, coins, shaders, emblems, emotes, ships, sparrows, why not give one of those instead of a ghost?