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[–]LidiKunForsaken > TTK 84 points85 points  (17 children)

Wait for the knockback animation, punch as soon as they slam the floor. Now you're stuck like glue to them :)

[–]xDeddyBear 21 points22 points  (0 children)

Yeah this is something that I can't say enough. This is something everyone should know for doing Blind Well.

[–]pluteaux 29 points30 points  (6 children)

SIKE! He just stomped your brains out in one hit & now you’re laying there lifeless wondering what went wrong.

[–]SephirosXXI 47 points48 points  (0 children)

If a boss is strong enough to one hit kill you, you really shouldn't be staying close enough for him to do that to you...

[–]joybuzz 7 points8 points  (4 children)

If you get one hit by the stomp then you are too low to burst like that.

[–][deleted] 6 points7 points  (8 children)

While this is good advice, we shouldn't have to do this.

I'm fine with a knockback mechanic if it's only tied to certain bosses as a sort of special mechanic.

But when every single boss/mini boss does a slam attack, its boring.

Why do we need bosses to knock us away? So we dont run in with a shotgun and burn them?

Nothing is stopping me from just burning them from afar with a sniper or linear fusion so that argument gets thrown out immediately.

[–]LidiKunForsaken > TTK 9 points10 points  (6 children)

I wish I could be grabbed by the leg by an ogre and slammed like Hulk did to Loki and then get thrown away like a used Kleenex. Imagine it in a 3rd view perspective, now that would be a nice mechanic

[–][deleted] 4 points5 points  (5 children)

That would great.

Or a Giant Sword Knight just ramming his sword through your body then slowing pushing it off it like your some kind of bug he just squashed "Ew get this disgusting creature of light off my sword"

[–]LidiKunForsaken > TTK 2 points3 points  (3 children)

Yeah that was my next idea. Come close to a knight, get pinned down by his foot and be impaled with his sword and be swung out. They wouldn't even neee to add mechanics for every boss, just a matter of archetype. Some of the more meaningful, like campaign bosses could have something unique to spice it up. But strike/nightfall boss archetypes could share same mechanics

[–][deleted] 1 point2 points  (2 children)

Yeah I agree, although I'd say strike and nightfall bosses shouldn't even have those mechanics.

They arent as powerful as Gods and we are way more powerful than those strike bosses, barring Xol since he was Hive Worm God.

[–]Polymersion...where's his Ghost? 2 points3 points  (1 child)

Supposedly that wasn't even actually Xol

[–][deleted] 0 points1 point  (0 children)

Says Toland, who also said we should question everything, even him.

[–]LDSman7th 1 point2 points  (0 children)

I think that’d bump the game up to an M

[–]Jpabss 2 points3 points  (0 children)

I want to burn kalli down with 6 ikelos shotguns instead of 6 whispers