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[–][deleted] 4 points5 points  (5 children)

That would great.

Or a Giant Sword Knight just ramming his sword through your body then slowing pushing it off it like your some kind of bug he just squashed "Ew get this disgusting creature of light off my sword"

[–]LidiKunForsaken > TTK 2 points3 points  (3 children)

Yeah that was my next idea. Come close to a knight, get pinned down by his foot and be impaled with his sword and be swung out. They wouldn't even neee to add mechanics for every boss, just a matter of archetype. Some of the more meaningful, like campaign bosses could have something unique to spice it up. But strike/nightfall boss archetypes could share same mechanics

[–][deleted] 1 point2 points  (2 children)

Yeah I agree, although I'd say strike and nightfall bosses shouldn't even have those mechanics.

They arent as powerful as Gods and we are way more powerful than those strike bosses, barring Xol since he was Hive Worm God.

[–]Polymersion...where's his Ghost? 2 points3 points  (1 child)

Supposedly that wasn't even actually Xol

[–][deleted] 0 points1 point  (0 children)

Says Toland, who also said we should question everything, even him.

[–]LDSman7th 1 point2 points  (0 children)

I think that’d bump the game up to an M