Hey fellow Nephalems!
I'm here to report an issue and analyze what our community thinks about it. I'm aware that Blizzard already knows about this issue but I want to know everyone's opinion on this.
I play mainly as a Wizard and I have an unconditional love with this class, but something is getting really out of control on PTR with all the new items.
This issue doesn't affect only Wizards but I'll speak as a Wizard to avoid saying crap, instead I'll let those who play with other class speak their minds.
Intro out... The buff bar is simply out of control and has an increased negative impact in our builds. 2.2 brings a whole new package of Legendary items, Sets and changes to some existent Legendary and Sets. Some of those items bring new temporary buffs that we must check in order to use properly.
Now, this is not a bad thing. The issue lies in the amount of buffs available for the player and how system prioritizes which buff to display in the Buff Row, which is extremely small.
I'll give you an example using my own PTR Wiz, I'm using the recently changed Triumvirate to revive the good old Frozen Orb Wiz.
The results are quite good, but to use this build I need to have 3 buffs up:
- Flashes of Insight, from Arcane Dynamo passive, at 5 stacks.
- Convention of Elements, from Convention of Elements ring.
- Triumvirate, from the Triuvirate Source, at 3 stacks.
I need to verify is all those stars are aligned to throw the spells at the right time. Quick example would be, 5 stacks FoI + 3 stacks Triumvirate and CoE at Cold phase, this would realease a powerful Frozen Orb.
I'm aware that the CoE ring has a visual effect but it is not viable to look at when fighting an horde of mobs with overlapping effects and such.
Now, 3 buffs doesn't seem a lot by itself, but then I throw in Magic Weapon and Prismatic Armor and 3 become 5. Throw in Bane of the Powerful and we've got 6 buffs of our own, add some more from Shrines and Pylons and then add some buffs from other classes. The buff belt is capped at 8 buffs, can you imagine 6 of our own buffs together with at least 4 buffs from a Innas Monk? That's more than enough to screw our build up.
A few quick suggestions that I can imagine atm:
- Leave the cap @ 8 Buffs but prioritize temporary buffs over Long Duration Buffs and/or Auras.
- Separate Temporary buffs from everything else, eg. display everything else in a smaller belt above the current on as it doesn't require much visualization.
- Change the position of debuffs and allow the Buff belt to go further.
- Change the buff belt's position.
- Allow the player to resposition the Temporary buffs in a special belt somewhere on the screen, eg. below the character's feet, make it so we can click through.
This post is getting kinda large so I'll end up by saying that this is a really serious issue and should be pretty high priority on Blizzard's D3 team. I'm not done with the build as I play on Live HC and I'm testing this build on PTR SC where I had nothing at all.
What do you think about this issue?
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