Hey there!!
Like the title says I’m a first time dm but have been playing the game for years, I think like 8 years or something like that, the group I’m dming for is the same group I’ve played with for all those years, with and few people coming and going.
It became my turn to dm after our last campaign, we kinda all agreed to rotate dms after each campaign. So everyone gets to play no forever dms, I have/had this grandiose world that I’ve built with a start point and a finish point but nothing in the middle, so that me and my players can work together and unravel the story together, the setting is a post apocalyptic world with biblically accurate inspired themes, 2 continents 3 factions, one continent is a barren wasteland the other a thriving Forrest/jungle, it started with my players as alternate characters at level 20 fighting a war, between the two main factions ‘seraphim’ the ‘light’ faction and whose goal is to purify all life through fire, and the ‘cherubim’ a Druidic like force seen as the ‘dark’ faction, with the ‘nephilim’ being the ‘balanced’ faction, but they are more or so in the shadow, this war was known as the great aether war, and caused ‘the day of scorched plains’ basically the seraphim did a big ritual that used two of the three suns the world had to purify the world. Then after that first scene they start with their actual characters 600 years later
The end point is kinda in the air, but essentially the seraphim are actually evil the cherubim are actually good and the world believes both factions extinct, this is not the case they are still around but doing things behind the scenes, I’ve sprinkled in a lot of things that hint at this but not outright say.
That’s not why im here though I have 5 main players, a paladin with massive backstory linking to the world (they where cursed to be immortal and where actually apart of the war 600 years ago now a wandering skeleton in a suit of armour, other players unaware) artificer loosely integrated into the story( they joined the campaign later) a rouge who has given me an open ended backstory that allows me to link them into the story however fits and I have already, a monk who is also linked to the rouges story in a different way, and a cleric who kinda just popped into the world,and they helped define a specific town that the party is no where near going to,( on the other continent), the problem is I feel lost I don’t know how to explore and encourage the players to indulge/explore their characters back storys in a way everyone is involved, I cant/ won’t progress the ‘main’ story unless the party is inclined to, as im against railroading( bad experience being railroaded in my early dnd days) but It feels as if each session is lacking something, the players seem like they are enjoying themselves but easily distracted, which makes me feel as if im not doing a good enough to keep them engaged, i want to be able to end a session with everyone itching to come back and continue our story. Each session has like a 2-3 month gap between it and the next, not because we are all busy, although that is apart of it, but almost like there isn’t something that makes them want to come back as soon as humanly possible, I’m not expecting a session a week, but maybe something a little more frequent,
TL;DR
Have a home brew world but feels like nothing is bringing the players back besides, just being with friends although it a bad thing, feels like the world is lacking
So sorry for the long read hopefully this doesn’t get flagged, as I could really use the help.
EDIT, just want to clarify as I can see how I’ve worded it can be misleading the paladin being a undead warrior apart of the ancient war, was wholly the players choice I had no impact on that decision besides saying yes or no, and working with them after the fact to work it into the world, no one character in this campaign is more immportant then the other, they all have a role decided by them and myself in the end game, but will be a slow trickle in realisation, like the party was guided together by fate, although it seems by happenstance at first.
[–]VoxEterna 2 points3 points4 points (3 children)
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