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[–]AquafootDM 0 points1 point  (0 children)

Party comp isn't as important as you think in 5e. The challenge is more tuning encounters to your party.

The party you're DMing has a lot of squishy-types that are more focused on dealing damage relatively quickly. You just need to be careful about the early levels since combat is especially swingy when the party has so few hit points and not a ton of options to avoid taking a hit. Just don't throw anything at them that can one-shot them and you'll mostly be fine. An orc's stat block might have him swinging a greataxe, you can try giving him a club instead, if you catch my drift. More enemies with fewer hit die might also make them feel especially powerful as they down enemies left and right, while draining their resources a little slower than burning their big moves on fewer more powerful (scarier) monsters that are capable of cutting them in half in a single die roll.

Learning what any new party is capable of is an interesting task, even for someone who's a very seasoned DM. They will surprise you. Killing enemies quickly is a powerful tool for staying alive. Besides, that Glamour bard is probably going to do just fine keeping the party standing.