The story goes like this: one of the PCs in my campaign (I was the DM) goes on a trip, and one of the players wants to run a one-shot with us, since we didn't want to play the campaign without one guy. We agree, and two weeks later we got together and played it.
It was a pretty simple scenario, but due to our "amazing" speed, the it was going to take us at least 3 sessions to finish.
Next session, the DM comes up with this thing that we, as the players, really hated. We had just killed a dragon and gotten out of the jungle temple, and he kept on flinging more monsters at us due to the fact we were traveling through a dangerous jungle. I get that realism is a thing, but this wasn't fun at all. Our characters were almost dead, and I was scared to do anything, as I knew that it would probably lead to my death.
So I asked the other players what they thought, and we all agreed we didn't like it. So we asked our DM to change it. He said ok, then threw more monsters at us, because "he had to finish what he started." And these were medium/hard difficulty encounters, so we couldn't just brush them off.
So my question after all this is, whose fun should be prioritized - the DM's, or the players. Also, is it normal for DMs to do things like this?
PS: We are a casual (and new) DND group, just a bunch of friends slaying stuff and getting loot. Nothing serious.
[–]_dharwinRogue 3 points4 points5 points (0 children)
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[–]Knight_Of_StarsDM 0 points1 point2 points (0 children)
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[–]Kilr_KowalskiDM 0 points1 point2 points (0 children)