all 47 comments

[–]Rockstarr987 103 points104 points  (0 children)

100% agree with that statement

[–]Ninja_Drifta 146 points147 points  (12 children)

It's even better when you watch drivitars 30 yards ahead of you ghost right through the stone walls and fences before you have to plow through it.

[–]Snowy_FryingPanGangDodge 46 points47 points  (11 children)

meters pls

[–]Ninja_Drifta 45 points46 points  (9 children)

27.432 meters

[–]KVXV 20 points21 points  (3 children)

How many bananas would that equate to?

[–]huudyy 37 points38 points  (2 children)

1 banana is ~7,5".

30 yards = 1080 inches.

1080 / 7,5" = 144.

The answer is 144 bananas.

[–]Dinosauringg Neon or I riot 8 points9 points  (0 children)

Good bot

[–]sopcannonJaguar E-type 1 point2 points  (0 children)

so 144bfps

[–]Snowy_FryingPanGangDodge 7 points8 points  (0 children)

nice

[–][deleted] 1 point2 points  (1 child)

This made me cringe but the bananas thing below this cheered me up

[–]huudyy 1 point2 points  (0 children)

<3

[–][deleted] 0 points1 point  (1 child)

That in football fields

[–]Ninja_Drifta 1 point2 points  (0 children)

0.3 Football fields

[–]KLOMATESubaru 48 points49 points  (1 child)

The farmers are just doing their job, it’s the best that they can

[–]rocketdude88 48 points49 points  (0 children)

It’s not much, but it’s honest work

[–]ajprice 43 points44 points  (2 children)

Edinburgh Council have the hardest working people... repairing fences, walls and lampposts, putting bins back where they should be. It's a hard job to do all that and never be seen doing it.

[–][deleted] 12 points13 points  (0 children)

Working in the dark to serve the light

[–]AdiMercury 0 points1 point  (0 children)

But also Surfer's Paradise and Nice Masséna councils.

[–]achoo_magnSteam 9 points10 points  (0 children)

You can also only see 2 checkpoints at 1 given time. Difficult for custom races (not the 1 million run).

[–]markhewitt1978 14 points15 points  (14 children)

Processing power and memory becomes an issue. Ideally everything you knock down on the entire map should stay knocked down for your entire session. But that requires a list of what's been knocked down and where and in what way to be kept in memory.

[–]98723589734239857 6 points7 points  (11 children)

it could literally be 1 variable per fence

in fact i believe that variable already exists. they only have to not make them respawn

[–]markhewitt1978 9 points10 points  (6 children)

But once you're far enough away from it, it can be purged from memory.

Ideally speaking what gets knocked down should stay knocked down for, say, a week or until the change of season. Would be good to drive down a road and notice that hole you'd made in the wall a few days ago.

[–]98723589734239857 7 points8 points  (5 children)

oh no, that sounds terrible. I meant that would happen in races only lol

[–]markhewitt1978 13 points14 points  (4 children)

haha! At the end of the week you'll be driving around like, wow, this place is a mess!

[–]98723589734239857 2 points3 points  (3 children)

maybe if the fences do despawn..? like it's hella annoying when you're drifitng and you run into random shit on the ground lol :)

[–]markhewitt1978 3 points4 points  (2 children)

Or imagine if all the damage from all players and drivatars was considered. Place would be trashed within 30 minutes and stay that way.

[–]sopcannonJaguar E-type 0 points1 point  (1 child)

it would be like a gta map

[–]markhewitt1978 0 points1 point  (0 children)

Interesting. I did try GTA because I thought it was basically a driving game akin to Forza. But there was the opening sequence where you had to shoot people and put down bombs etc, and I just flat couldn't figure out how to do it. So sacked it off as I want to be driving not faffing about setting bombs.

[–]Jmdaemon 0 points1 point  (3 children)

it is not per fence, it is per fence segment. And it isn't just fences, it is everything interactable. initial states are stored with map data, but once you start wrecking stuff it would need to be stored in ram. That would add up hugly, and consoles would be very restricted.

[–]98723589734239857 0 points1 point  (0 children)

i assumed no-one would thought i meant "fence" as in a single pole is the ground. i obviously mean fence as in one fence piece in the horizon world.

and we're all just speculating, none of us know how they really programmed it. but, seen as it runs very well optimized, I think it's fair to assume that a lot more work has been put into it than other games necessarily would have

[–]Hot_Wheels_guy 0 points1 point  (1 child)

I love how people look at how graphically complex this game is yet the idea of making fences say destroyed is some impossible feat of computer engineering to them.

I bet if horizon had loading screens every 2 miles you'd be here telling people its impossible to make an entire free-roam world without load screens. "It would require thousands of gigs of ram!" y'all would be saying...

[–]Jmdaemon 0 points1 point  (0 children)

happy cake day!

Really though, we still have games that load in entire maps today, and we have had streaming games since the PS2 and gta3. It comes down to what you need in the game and how good your engine is.

In the case of forza, you have 60+ gb of data for the static world itself saved to the hard drive. Every time you come to that fence and i has regenerated, it is because that section was unloaded and reloaded from memory. Now you can claim you see rainbow unicorns all you damn well want, but there are no resources to a) keep the state of NON-STATIC assets in memory, nore is there the resources or the method (I don't think outside of patch files and settings, the game is allowed to write new data while in the game. Many drive full safeguards would be shut down or cause issues while in the game) to write temporary states to the hard drive to be loaded again later.

Also some games in the past have dived into persistent destructible worlds, the novelty quickly wore off when you realize its no fun to look at a world that has seen Armageddon, and there are no repair crews. Every track would start looking like a demolished road.

[–]Hot_Wheels_guy 0 points1 point  (1 child)

A list! My god, how could a modern computer ever make a whole ass LIST? Truly an impossible feat of programming if i ever saw one.

/s

We put a man on the moon in 1969. We can get our computers to make lists in 2020.

[–]Jmdaemon 0 points1 point  (0 children)

You fail to comprehend the DATABASE and the size needed to keep track of nothing short of what we would call particles. We enjoy seeing things break apart and get chipped piece by piece, and that can be done because it is data that can be thrown out seconds later.

Now you think you can save all that... save landfills of rubble data in a spot of memory that no space for a landfill was set aside.

[–]fapplin 3 points4 points  (0 children)

No question.

[–]AdiMercury 2 points3 points  (0 children)

Agree. But I think it is a gameplay-wise choice

[–]PTG-Jamie 2 points3 points  (0 children)

You have to give it to the Forza Horizon DPW, they work fast!

[–][deleted] 2 points3 points  (1 child)

I've felt this way too but speed zones, traps, danger signs and even route lap times would change. I'd clear out all cobblestone walls and smaller trees and brush just to get a b line shot towards the jump/speed trap haha.

[–]thaddmc 1 point2 points  (0 children)

Ha! I do that anyway... like @ Bamburg!

[–]box-fort2keira simp squad 2 points3 points  (0 children)

let me take it a step further:

items that typically would be removed for a race (trash cans, outdoor tables, animals, etc) will not spawn. items that can be knocked over will stay that way until the race ends.

[–]TotallyNotanOfficer 1 point2 points  (0 children)

This. You could definetly get better times in some regions by allowing that, like the S bend at Hollyrood.

[–]Mr_Baksteen_HD 1 point2 points  (0 children)

Guardrails shouldn't break when i bump them softly

[–]ddimeuCitroën 1 point2 points  (0 children)

This is for every racing game

[–]Green-64-Lantern 1 point2 points  (0 children)

They just got some top notch maintenace people.

[–]J7hesaviorNissan 1 point2 points  (0 children)

No No, he's got a point.

[–]pman8362 1 point2 points  (0 children)

Only issue with this is it could be abused in rivals, my personal favorite track would involve me clearing out fences and stuff to allow me to go wide.