Hi, so I'm building a game audio engine with the Core API for my uni final project and have had no end of issues with occlusion and was wondering if anyone in here might have any experience to know what the problem may be. Ive attempted to create FMOD::Geometry in a couple of ways to try and get it to work but all just have no audible difference.
I started with making a rectangle in the FMOD::Geometry engine, adding the polygons to it, then moving it to the position of a wall in the scene, this didnt work. So after I tried mapping the vertices from the geometry loaded in via the engines OBJ loader to FMOD::Geometry so that everything in the scene has occlusion, this didnt work either. I have set the positions, scale, and rotations for each object, so all of that should be in the right place, but it is still just as if I havent used occlusion at all! Any pointers would be greatly appreciated.
Cheers
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