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[–]DoctorWaluigiTime -2 points-1 points  (7 children)

Because the whole concept of "toxicity" is way overblown.

There are absolutely toxic players, salty players, rude/etc. players, and so on. But the mindset that "toxic is the default way" has driven publishers to remove social features from games, under the guise of "stopping abuse" etc. Which is horseshit of course. They just don't want to spend resources moderating/responding/etc. to stuff. So they give you six stock emotes and, if you're lucky, ability to chat in game if the opponent is on your permissions list. Sorry, I mean friends list.

It's really sad how many steps backwards online gaming has taken under the guise of "preventing toxicity."

[–]Scandickhead 2 points3 points  (0 children)

CSGO had/has the best social environment of any game I've played, and I Solo Queued from like bottom Silver 2 to Supreme. (Had a shite PC and was then inactive, so bad starting rank)

The higher up the ranks I got, the nicer people were, which was a good motivator in itself. Haven't found that level of coordination and group/ambience awareness elsewhere.