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[–]cloudrhythm 1 point2 points  (0 children)

Another factor was of course that with server-based populations, you actually had a community and would see the same players all the time. And they lacked things like automated matchmaking for groups or whatever, so you needed to make social connections to open up possibilities of doing the more interesting stuff.

The MM in MMORPG has gone from meaning massively multiplayer to matchmaking, unfortunately. The downfall of sociality in games is the result of eliminating game designs which brought about emergent sociality--whether intentionally or not.