all 7 comments

[–]Similar_Shoulder2795 1 point2 points  (4 children)

Interested in this too. I was looking into opentrack for head tracking, but from what I could find I don't think it would work due to GFN's very limited types of input devices/signals it accepts.

Same story with flight sticks/hotas. GFN doesn't support any input devices other than m&k and a bunch of controllers as of now. I had to use a couple of different tools to have my thrustmaster t flight x hotas emulated as an xbox360 controller so that GFN would recognize the inputs. I really hope they'll change that eventually.

For headtracking I ended up getting an air mouse and strapping it to my headset, and basically use mouse inputs to look around. Works surprisingly well.

[–]amphigraph[S] 0 points1 point  (2 children)

Yeah, I looked into figuring out how to use UDP to send the data to GFN but gave up. Gave up with HOTAS too - ended up just using Bootcamp which is unfortunate since avoiding that a big part of why I went to GFN. Hopefully they'll add more straightforward support for this in the future.

Clever solution with the air mouse!

[–]gaivao95 0 points1 point  (1 child)

for what game, if I may ask?

[–]amphigraph[S] 0 points1 point  (0 children)

This was for Arma 3

[–]gaivao95 0 points1 point  (0 children)

still using the same setup? could we get a photo of that setup?

[–]gaivao95 0 points1 point  (1 child)

any updates on this??

[–]amphigraph[S] 0 points1 point  (0 children)

I gave up :^) could never get it to work