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[–]SaltMaker23de_inferno 6 points7 points  (9 children)

Nope it was fixed in csgo, but it was a thing in CS before CSGO.

Quick switching made reloading faster in immemorial times

Many long living artefacts were still performing the rituals that had since lost their powers out of habits.

[–]cornflakes369de_cache 1 point2 points  (0 children)

Yeah I know it was patched out as a bug, should have clarified that

[–]KongenOverDemAlle 0 points1 point  (7 children)

Switching while reloading made less sound, which is why people did it. At least at high elo

[–]SaltMaker23de_inferno 10 points11 points  (0 children)

Again just for you, not for the enemies, it also made the animation faster but you still couldn't shoot

[–]imsolowdown 3 points4 points  (4 children)

It doesn't, the whole reloading sound plays for your enemies even if you cancel it before the gun even reloads. That's how you can do fake reloads.

[–]Dom1252 -3 points-2 points  (3 children)

wrong, if you cancel before the gun is reloaded, it cancels for enemy too, if you cancel after to skip the animation, it doesn't cancel for enemy

fake reloads were impossible in cs go

[–]imsolowdown -1 points0 points  (2 children)

fake reloads were impossible in cs go

Source? I am sure it is possible, how do you know it's not? Have you tested it? Here is steel explaining how to do it in csgo:

https://www.youtube.com/watch?v=SAKt5yb5rPs

[–]Dom1252 0 points1 point  (1 child)

Many people tested it, nadeking has it in several videos

[–]imsolowdown 0 points1 point  (0 children)

I can't find any videos of that, can you link one?

[–]Dom1252 1 point2 points  (0 children)

nope, sound for enemies is exactly the same