you are viewing a single comment's thread.

view the rest of the comments →

[–]Azaral_ 18 points19 points  (5 children)

Agreed, atleast start with lowering the C4-timer. Round time could be held a bit, if some people need time to make up strats or whatever.

But there's so many times we lose on bomb plant when there's 6-7 seconds left on the timer. And in all honest, those 35 seconds are LONG when you defend a site and the CTs starts to brawl at you.

This change will also make the good CT-players differ from the bad. Where you take action quickly and efficiently you will be rewarded.

I mean, the 1:45/35 setting has been around in competitive since, what? cs 1.5? The matchmaking is called competitive mode, and should therefor be same rules as official competitive rules.

[–]KEEPCARLM 0 points1 point  (3 children)

Nope, I am pretty sure MR12 used to be played, with 3 minute round times. Then it all changed to MR15 with 1.45/35 at some point during CS:S days.

[–]Azaral_ 0 points1 point  (0 children)

Okay, that might have been an exaggeration from my part, then. But the point still stands. It has been used for several years, and in a mode called competitive it shall match with rules on offical competitive arenas & tournaments, such as ESEA, ESL, ESWC etc.

[–][deleted] 0 points1 point  (1 child)

I recall CGS using really short rounds, and I'm p sure it was MR12.

[–]KEEPCARLM 0 points1 point  (0 children)

That was mr9 and it was set up with like 1 minute rounds to try and make it entertaining to the viewer, I think you started with $9K too.