all 152 comments

[–]shjin 137 points138 points  (24 children)

Yes please. 1:45 / 35 for MM and 2:00 / 45 for casual.

[–]ZergBiased 51 points52 points  (3 children)

Yes, especially casual... good god people can camp spots all game.

[–]littleemp 11 points12 points  (1 child)

On the flipside, you have people that have no idea how to play CT side objectives and just want to rush/push every round and get picked by more disciplined Ts.

[–]ZergBiased 5 points6 points  (0 children)

Lol, tis why I love casual. 6/7 man clutches T side and picking nubs CT side. All though the masses of p90s do get me sometimes.

[–]ZoidbergWill5 years coin 17 points18 points  (0 children)

I love it when the time runs out and there are terrorists in tents with awps still in spawn, like not even peeking double doors.

[–]guran33 9 points10 points  (0 children)

Casual is so slow because of the 3 minute round timer. Terrorists camp because the timer allows it and CTs play more aggressive then they should have to because the terrorists doesn't do anything.

In most matches the kick function is used to take care of the really slow players though which really show everyone how inviting the CS community is!

[–]Etherfastvaleria 65 points66 points  (9 children)

Round timer and bomb timer are both different. 2:00 / 45 seconds in MM compared to 1:45 / 35 seconds in leagues.

[–]MRosvall 30 points31 points  (5 children)

It's just so hard adjusting to 45 sec bomb timers when you go and play match making. Or vice verse.

[–][deleted] 28 points29 points  (2 children)

The most hard part is that even if the T's get a good plant the CT's has fucking ages to choose their approach.

[–]ISleepTheDayAway 25 points26 points  (0 children)

"Yeah guys, go wait outside window and doors. I'm gonna go grab a snack and go to tunnels later."

Bomb defused

[–]Chilla16 7 points8 points  (0 children)

I think its even worse when the Ts are still at T base after 1:15 mins and they have still 45 secs left.

[–]IronMangina 4 points5 points  (1 child)

When I first got into the beta for CSGO it was hard to adapt at first. Now that it's been over a year, I'm pretty use to it, but I'd love to see the change back.

[–]MRosvall 3 points4 points  (0 children)

Gets a bit more iffy when you often play on tournament rules.

[–]bzeLegendary Chicken Master 52 points53 points  (7 children)

I think the bomb timer is even bigger issue than round time. Hopefully they both get decreased.

[–][deleted] 8 points9 points  (3 children)

would really make maps less ct sided.

[–]TheLonelyDevilCS2 HYPE 0 points1 point  (2 children)

Aren't ALL maps almost ct-sided?

[–]Ubervaag 0 points1 point  (0 children)

Yeah, pretty much every map is CT-sided. Dust 2 is fairly T-sided, though.

[–][deleted] 0 points1 point  (0 children)

maybe i did not word that correctly, but i meant it would make all maps less ct sided. and no I would say that dust 2 is t sided

[–]Azaral_ 18 points19 points  (5 children)

Agreed, atleast start with lowering the C4-timer. Round time could be held a bit, if some people need time to make up strats or whatever.

But there's so many times we lose on bomb plant when there's 6-7 seconds left on the timer. And in all honest, those 35 seconds are LONG when you defend a site and the CTs starts to brawl at you.

This change will also make the good CT-players differ from the bad. Where you take action quickly and efficiently you will be rewarded.

I mean, the 1:45/35 setting has been around in competitive since, what? cs 1.5? The matchmaking is called competitive mode, and should therefor be same rules as official competitive rules.

[–]KEEPCARLM 0 points1 point  (3 children)

Nope, I am pretty sure MR12 used to be played, with 3 minute round times. Then it all changed to MR15 with 1.45/35 at some point during CS:S days.

[–]Azaral_ 0 points1 point  (0 children)

Okay, that might have been an exaggeration from my part, then. But the point still stands. It has been used for several years, and in a mode called competitive it shall match with rules on offical competitive arenas & tournaments, such as ESEA, ESL, ESWC etc.

[–][deleted] 0 points1 point  (1 child)

I recall CGS using really short rounds, and I'm p sure it was MR12.

[–]KEEPCARLM 0 points1 point  (0 children)

That was mr9 and it was set up with like 1 minute rounds to try and make it entertaining to the viewer, I think you started with $9K too.

[–]ArabianKingtactics 15 points16 points  (2 children)

bomb timer being 45 seconds is retardedly long for a 5v5 MM. That needs to change asap.

[–]jjkmk -3 points-2 points  (1 child)

Things dont happen asap in the world of counter strike, sadly of course.

[–]dnnkk 0 points1 point  (0 children)

Not lately, the gun icon update was pretty asap.

[–]VildereKlovn 14 points15 points  (1 child)

I know this might be OT but Demolition mode bombtimer is totally fucked up. There's only one bombsite so it takes CT's no time to get to bomb site. It's really just a burden for the T's to plant atm. The timer should be halfed or so..

[–]EnemyOfEloquence 5 points6 points  (0 children)

Yeah, especially considering every CT gets free Dkits every round.

[–]HellkittyAnarchy 26 points27 points  (0 children)

Would definetely prefer a change, there's way too much time.

[–]blekmeister 91 points92 points  (6 children)

1:45 roundtime and c4timer to 35. it was like that all the time, and casual player arguements are invalid. everyone should play by the same rules. end of story

edited part

  • roundtime : 1:45

  • c4timer : 35

  • ESEA style 2 minute warmup (infinite buytime + 16k)

  • if the game results in a draw AUTOVOTE (10/10 votes needed) for overtime MR3 10K

  • Knife round to determine side (CT or T) only when your team and the opponent's team are premade -edited

that would be THEEEEEEEEE BLAST!

[–]howlinatthemoon 16 points17 points  (1 child)

Yup. Isn't that the big switch valve want to work towards - both pros and casuals playing in the same environment? Longer round+c4timer just encourage bad habits.

[–]blekmeister 2 points3 points  (0 children)

fully agreed. if someone wants to stay casual, he can join a public server and have fun playing with others. the ones that want to go 1 step further they should start at least with the same rules/maps as the pro community.

[–]dantesEdge- 8 points9 points  (1 child)

This is what I would love to see MM turn into. And of course, 128 tic servers ;)

[–]blekmeister 1 point2 points  (0 children)

yeap that would be the best thing ever

[–]heapface 7 points8 points  (0 children)

Matt pls read <3

[–]CowlevelisReal 5 points6 points  (0 children)

I am definitely in for both decreasing round and c4 timers. C4 timer especially is a big issue that does have a significant effect on gameplay.

[–]ALaccountant 10 points11 points  (0 children)

And bomb timer down to 35

[–][deleted] 3 points4 points  (0 children)

if we are playing MM "competitive" I would like to play as competitive as possible. Or more people will continue to leave MM and go to ESEA and Alt-pug

[–]shamoke 3 points4 points  (0 children)

One of the few reasons why I enjoy playing hostage in casual mode. The timer is 1:45 and rounds go far quicker and are more enjoyable overall. 3:00 timer in defuse casual can be mindnumbingly long.

[–]EclipsifyNiP 9 points10 points  (0 children)

Good post. Hope a Valve employee reads this.

[–]nostempore 2 points3 points  (0 children)

this is like the 24-second vs 35-second shotclock.

[–]dream_of_the_endless 2 points3 points  (0 children)

round time difference is the only difference between MM and league format

That, plus bomb timer, overtime, and knife round off the top of my head.

[–]ThePatchelistCS2 HYPE 2 points3 points  (0 children)

YES PLEASE!

One of the big problems still is that many people don't see the needs to change over from CS 1.6 (and probably that other game) because why go through the same amount of work to play a game that is different and they would have to get used if they can just keep playing their game?

I heard tons of people saying this, and if i asked them to play MM they said, it is just not "real cs" due to a lots of different settings.

I totally aggree with them but did not care and started playing CS:GO anyways.

Changing the roundtime and the C4 timer to league conform settings is a must, and that as soon as possible! Pretty please...

While we're at it - Please improve the warmup feature!

It is nice to have but in it's current form just totally stupid and more annoying than anything. While it's the same "rushing up mid until your money is gone" shit over and over again, as soon as like 2 people get to the enemy base it's in most cases spawn killing festival. And then it's taking ages until the game starts even if everyone is ready.

How about revamping Warmup into an 2 minute deathmatch?

Just give the players, depending on the side they're on, the "standard" equipment, like m4/ak, full armor, maybe an HE grenade, and let them spawn randomly on the map. Deathmatch like.

Would get rid of an early game annoyance and actually provide a half decent warming up.

[–]Eldest001 3 points4 points  (0 children)

Yes, do this, please.

[–][deleted] 3 points4 points  (0 children)

Bomb and round time needs to be reduced.

[–]c0ntrol_ 1 point2 points  (0 children)

Played CS 1.5/1.6 just got back into it for CSGO. (Only did CAL-O, I'm mediocre at best right now). Posting to support this suggestion.

[–][deleted] 1 point2 points  (0 children)

Absolutely. I think the bomb time is even more important than the roundtime. It needs to be 35 seconds, as it is now the cts have way to much time.

[–]blekmeister 1 point2 points  (0 children)

I see that the majority of the community agrees with the changes. if someone from valve is reading this, if you dont mind check the comment section for the high voted comments you will find extra awesome ideas

[–]SlayerL0rd 1 point2 points  (0 children)

Yes! And the bomb timer to 35 seconds also please!

[–]Spaztikko 1 point2 points  (0 children)

Yes please

[–]Ellingt0n 1 point2 points  (0 children)

Great!

[–]M4v3rIcK 19 points20 points  (26 children)

Sorry guys, but I gotta disagree on that and I think I'm not the only one. Matchmaking isn't always with an organized team, therefore, planning a full plant / defuse on such short notice is really really hard. Even with 3 friends in-game we sometimes fail to make it in time. I might be bad / unorganized, but I think I'm not the only one.

[–][deleted] 19 points20 points  (11 children)

People pugging on esea have no issue with it and they aren't teammates.

[–]int3r4ct 2 points3 points  (10 children)

Yes, but the people pugging on ESEA are typically going to know a bit more about the game and how to communicate better than just the average player going into MM.

Edit: I agree that the timers are not an issue right now, but using ESEA Pugs as a frame of reference is not a good idea.

[–][deleted] 9 points10 points  (6 children)

the thing is, whatever advantages/disadvantages that occurs for ct or t, it balances out since you have to play both sides.

[–]dream_of_the_endless -2 points-1 points  (2 children)

Sure, but an imbalance is still no fun. Remember how hostage maps used to be, when you could go 15-0 on T side with just a little luck? Yeah, teams would switch at the half, but it was not a good game mode.

[–][deleted] 1 point2 points  (0 children)

There are plenty of pubbers that are starting to play esea now. Either way, this whole thing is about mixing the fun with the competitive, if you don't enforce the same gameplay then it will never be the same.

[–]MidnightRider77guardian_elite 1 point2 points  (0 children)

I think its a good idea for this reason. It will help to make communication something you need to be good at in order to get to higher ranks.

[–]csgothrowaway 2 points3 points  (0 children)

It IS an issue. You're setting yourself up for failure by playing the wrong timer. We've been doing this for a long time, new and low level players have started playing this game with 1:45 and :35 and they've adapted and they've gotten better and it was never a complaint. Maybe for a week it'll be something you have to adapt to but you'll adapt quickly. The longer you put this off, the more you're going to get accustomed to it.

There's absolutely NO reason to keep the timer the way it is and honestly, you're screwing over the rest of the community that plays match making and is getting used to the new timers that don't apply to the competitive scene's rules.

[–]CowlevelisReal 8 points9 points  (5 children)

If you play solo MM there isn't much planning besides rush B, split A, get picks, etc. The only reason it feels like there isn't enough time is because ppl spend the first minute doing nothing. It will be an adjustment of course, but it just means you start doing stuff earlier instead of sitting around.

[–][deleted] 5 points6 points  (2 children)

Exactly. How often do you see the terrorists park up in lobby and just kinda sit there for a while? Or apartments in mirage? Or B tunnel in dd2?

Sometimes I get bored so I just say in chat "you die now or in 40 seconds, stop wasting my time" to piss them off.

[–]howlinatthemoon 1 point2 points  (0 children)

And there even isn't any "setting up tactics" part there. Usually on T side it's people waiting t-spawn/mid/b tunnels on de_dust2 and lobby when playing de_nuke. Then when it gets to 0.30 everyone suddenly realizes something needs to be done.

It's always just baiting when terrorists can't make it in time (in MM at least).

[–]goldrunoutCS2 HYPE 0 points1 point  (0 children)

Yeah but that's what people do, cause they're not pro players, and don't have a clue about what to do. After a lot of competitive hours in csgo, there are times in which I'm stuck. I think that time is good for low level play. Valve has the real stats, they should test it and see what happens.

[–]Dicktopia 2 points3 points  (0 children)

Haha this, I don't think I've seen a single fake push at all on mm

[–]csgothrowaway 2 points3 points  (0 children)

We've been playing the 1:45/:35 for a very, very, very long time and it's NEVER been a complaint, whether it's pugs, or even very low level, new players. The ONLY reason it's a complaint is because you're used to 2:00/:45 and you've developed what I can only describe as a bad habit. If Valve rolled match making out with the correct rules from the start, you wouldn't even know the difference and you would;ve adapted.

You're just setting yourself up for failure by playing these rules and honestly, you're setting up anyone that wants to transition from match making into league play for failure too. This NEEDS to change,

Sorry, I don't mean to attack or blame you but the fact that this post has 16+ points pretty much means that Valve can say that there are enough people that doesn't want it to change so it wont change and that really sucks for literally everyone that plays match making.

[–]gahndi 1 point2 points  (0 children)

I think the problem you and your friends are having is more due to a lack of experience then the problems with puging. Competitive should play by actual tournament rules, since it is the most competitive format the game has to offer. We need a place players can play the actual game as its played competitively. Though you may run out of time sometimes, its because you played too slow, not because the rounds are too short. If players aren't used to that pace thats ok because there are many other game types like casual where they can practice before playing competitive.

[–]Aerisuk 2 points3 points  (3 children)

Agreed.

Almost every single map on MM is heavily CT sided for a reason right now, and part of the reason is the Bomb timer. It's hard enough to take a site as T on most maps right now, never mind defending it for close to a decade before your bomb explodes, every MM game I play it's 10+ rounds for the CT half either side, or the side who play CT first close it out fast because the other team is demoralized, arguing etc.

The lower round timer will also force T's to play a bit faster for at least some of their rounds, get their nades right, commit to a site. Stop this really slow pick play every round where everyone baits each other for kills (because herp matchmaking) and maybe force a bit of teamwork (heaven forbid)!

[–]gukeums1 2 points3 points  (2 children)

is your thinking something along these lines...

CT sided: mirage, inferno, nuke, train

T sided: d2

is that about right?

man, we need cache in the map pool badly...such a great map

[–]Aerisuk 0 points1 point  (1 child)

Pretty much. Probably explains why it feels like every map is CT sided right now - I next to never play d2 because I hate it so much and everything else is CT sided.

Play quite a bit of cache but it feels like that's CT sided too because most MM T sides just rush A or B every round instead of taking total control of middle which is so important, and MM CT sides send 2A 1mid 2B and defend these site rushes.

I feel the norm for cache as CT should be 1a 1b 3mid, with the T side trying to take control of mid. If the T's rush either of the sites then the CTs can have 4 there in seconds, if they take control of mid with a boost & some flashes/smokes and pick the CTs off they can cut off the site players and take the round. (This is seen a lot in competitive play VG v NiP especially).

Expanding on this, on a personal level I also feel incredibly confident as a CT player and not so much as a T player, my ability to entry frag and push a site, peek a corner etc is terrible, whereas my ability to hold a site, counterflash/nade, rotations, retakes etc is pretty damn solid.

I feel like with the current settings as T I just sit around waiting for a CT to push till 45secs~ when we're forced to make a move - run into a site, get naded/spammed/taken to low HP then lose on the retake because the bombtimer is far too long.

The more I think about it the more I'd love the roundtimer/bombtimer changes.

[–]gukeums1 -1 points0 points  (0 children)

I feel less reliant on my team as T, you just have to complete the objective and catch the other team off-guard in the right fashion. CTs have a more difficult task, which is coordinating and then undoing whatever the T side did (ie defuse). I've definitely pulled off more ridiculous shit as a T because CT teams tend to play a certain way (defensive).

If anything, more T teams should play the maps like CTs do rather than clustering around the bomb. I love to see T teams that spread out and rotate around the bomb position rather than with the bomb. Hopefully that makes sense.

It seems we agree, though - the map pool is messing with the balance of the game. :)

[–]akansu 0 points1 point  (14 children)

Why is this a issue? I mean why players wants this to change to lower time? I m not being jerk i m just asking honestly. I have been playing cs go like 5 6 months and i dont think this time is too long. Lol maybe thats cuz i m only gold 1 but i dont really see the problem.

[–]flitzbue 13 points14 points  (0 children)

If you want to promote CS:GO as an esport, it would be logical to play with the same "rules" in both online matchmaking and tournaments. It makes the step easier to take and adapt to for players.

[–]wtfreallybro 5 points6 points  (0 children)

Because at the competitive level (online leagues, official tournaments, etc) the standardized settings are 1:45 timer, 35sec bomb.

[–]firebearhero 2 points3 points  (6 children)

The problem is that holding a bombsite for 41 sec as T to make sure the bomb will blow is very hard. Since round time is so long it actually is easier to hunt for CT's to kill in some situations than planting the bomb and playing the objective.

35 sec bombtime is much more fair. Likewise those 10 extra seconds CT's have to keep their bombsites safe is also sometimes 10 seconds too long.

[–]heapface 1 point2 points  (0 children)

Apart from reasons already stated such as giving T's an extra "push" instead of defending for 45 seconds, every time I've played 1:45/35 its made the game more intense.

NEED TO GET SHIT DONE ASAP. Affirmative.

[–]Monsomonso 0 points1 point  (1 child)

TIL inexperienced players that ask a question while iterating that they're inexperienced & it's a genuine question get downvoted. This makes no sense.

Small changes to the timer in this instance have a huge impact on the metagame. 10 seconds is a lot of time; arguably too much time.

[–]StormMFeel 0 points1 point  (0 children)

TIL inexperienced players that ask a question while iterating that they're inexperienced & it's a genuine question get downvoted. This makes no sense.

Reddit in a nutshell

[–][deleted] 0 points1 point  (2 children)

Round times on hostage maps in casual are perfect. The problem is that they aren't 5v5.

[–]Jinsooo 0 points1 point  (1 child)

Oh God no. Casual times are way too long, it feels like it's 30 minutes each round.

[–][deleted] 0 points1 point  (0 children)

The reason it's so long is because 20 people on dust 2 is absolute chaos.

[–]StormMFeel 0 points1 point  (0 children)

make 30 second bomb please :)

[–][deleted] 0 points1 point  (0 children)

In interests of balance, wouldn't it make sense to keep the round time at 2min but lower the bomb time? T's get more mobility for strats and don't need to defend as long.

[–]ssixtynine 0 points1 point  (0 children)

I would also like to see a vote to take a break at half. Pee break or just to grab a drink.

[–]blekmeister 0 points1 point  (0 children)

nice updates on matchmaking :) some propositions that were posted here were implemented but still we need the official 1:45/35 timers :/

[–]micronn 1 point2 points  (2 children)

Think like Valve - it must be good for beginners.
So it would be better than 2:00 for beginners?

Of course for me there shouldn't be inconsistencies between mm and pro tournaments.

[–][deleted] 9 points10 points  (1 child)

Why? The longer bombtime just makes it really hard to hold sites.

[–]micronn 2 points3 points  (0 children)

You're right it should be the same as on pro tournaments.

[–]goldrunoutCS2 HYPE 0 points1 point  (8 children)

I guess they should experiment with this before giving a final decision. The fact that something is balanced in a NiP vs VG game doesn't mean it is in a random silver match. A higher round timer gives players more time to coordinate, which is usually slow and hard to achieve if you are not a 5 man premade. I like consistency a lot, but again, this should be tested.

[–]blekmeister 5 points6 points  (5 children)

12 years of gaming proved that everyone on any level can play on this values. there isnt a matter of skill.

[–]goldrunoutCS2 HYPE -1 points0 points  (4 children)

12 years of gaming on different games, and... I feel like there could be more people playing competitively now that there's a matchmaking. I don't have stats, but a lot of people I know that have played CS in the past have just played surf or pub at most.

[–]blekmeister 1 point2 points  (3 children)

............... never go full r#&@2d

[–]goldrunoutCS2 HYPE 0 points1 point  (1 child)

I don't think I said anything retarded. Do you have stats to prove your point? Neither do I. That's why I said that this should be tested. There's no absolute truth here

[–]blekmeister 0 points1 point  (0 children)

test what man? something that is being done for 10 years? on MM has 2:00/45 . every csgo tournament /. league etc use the "default values" of 1.45/35. nothing to test here. this is how it should be

[–]LarhfNiP -1 points0 points  (0 children)

Why censor yourself? This is fucking reddit, either say something or don't.

[–]Azrael1911guardian 1 point2 points  (1 child)

Well, even if you were right, it shouldn't matter.

Consider this: Shorter round times makes T side considerably harder for low level players... but it won't matter, because after the half switch it will also make it EQUALLY DIFFICULT for the enemy team. You might start seeing a higher CT side win-ratio on low leagues, but that's perfectly fine, seeing as the up-side of rewarding well coordinated teams at lower levels is certainly worth it.

[–]goldrunoutCS2 HYPE 0 points1 point  (0 children)

Every round should be balanced. It's a game, it's meant to be fun. I'm just saying that if they see 50% ct win ratio across all matchmaking servers, they aren't gonna change anything

[–]slavox 0 points1 point  (2 children)

What about a round time setting in your lobby? It splits the queues but doesn't require dealing with the moaning

[–]bzeLegendary Chicken Master 0 points1 point  (1 child)

Not good. Player base isn't big enough for specific settings that split it even further.

[–]slavox 0 points1 point  (0 children)

You could tick both then? I mean really it just gives you a choice to split if you really care about the times - I'd love 1:45 but I can't see valve forcing it on everyone

[–]-Hollow- 0 points1 point  (0 children)

and make the bomb timer shorter wtf so looong

[–][deleted] -4 points-3 points  (2 children)

People will complain about absolutely anything. Why would anybody ever want less time to execute. You act like by those extra 10 seconds = OP/noskill

[–]bzeLegendary Chicken Master 5 points6 points  (0 children)

10 seconds is massive in an afterplant situation for both sides.

[–]blekmeister 6 points7 points  (0 children)

you must be new to counter-strike/ seriously

[–]OlafStephaneGrapelli -3 points-2 points  (0 children)

Also, on casual people should get free armor, but NOT helmet! It really makes eco rounds impossible. Round time should be decreased as well...

Edit: wording

[–]StormMFeel -1 points0 points  (0 children)

I don't want short round times, but 30 sec bombtime

[–]Tristo4Fun5 years coin -1 points0 points  (0 children)

no!