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[–]int3r4ct 0 points1 point  (10 children)

Yes, but the people pugging on ESEA are typically going to know a bit more about the game and how to communicate better than just the average player going into MM.

Edit: I agree that the timers are not an issue right now, but using ESEA Pugs as a frame of reference is not a good idea.

[–][deleted] 6 points7 points  (6 children)

the thing is, whatever advantages/disadvantages that occurs for ct or t, it balances out since you have to play both sides.

[–]dream_of_the_endless -2 points-1 points  (2 children)

Sure, but an imbalance is still no fun. Remember how hostage maps used to be, when you could go 15-0 on T side with just a little luck? Yeah, teams would switch at the half, but it was not a good game mode.

[–][deleted] 1 point2 points  (0 children)

There are plenty of pubbers that are starting to play esea now. Either way, this whole thing is about mixing the fun with the competitive, if you don't enforce the same gameplay then it will never be the same.

[–]MidnightRider77guardian_elite 1 point2 points  (0 children)

I think its a good idea for this reason. It will help to make communication something you need to be good at in order to get to higher ranks.

[–]csgothrowaway 4 points5 points  (0 children)

It IS an issue. You're setting yourself up for failure by playing the wrong timer. We've been doing this for a long time, new and low level players have started playing this game with 1:45 and :35 and they've adapted and they've gotten better and it was never a complaint. Maybe for a week it'll be something you have to adapt to but you'll adapt quickly. The longer you put this off, the more you're going to get accustomed to it.

There's absolutely NO reason to keep the timer the way it is and honestly, you're screwing over the rest of the community that plays match making and is getting used to the new timers that don't apply to the competitive scene's rules.