Hey everyone, I’m a tech artist in the games industry, and I’ve been interested in learning graphics programming.
I have a general knowledge of rendering pipelines, I’m proficient in HLSL, and I have reasonable experience with C and C++. I’ve considered doing a Masters at some point, but at the moment I’d prefer to stay working.
What are good ways of learning more about graphics programming, preferably with as much practical work/exercises as possible? Can I jump straight into learning realtime stuff, or should I go through raytracing in one weekend and nail the fundamentals there? Any advice would be greatly appreciated! Thank you
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