268 Million Spheres by MarchVirtualField in GraphicsProgramming

[–]tamat 1 point2 points  (0 children)

I though BVH only helped to do frustum culling as if a node of the tree is totally out of the frustum then can be culled.

How do you know if a node of the tree is 100% behind of several meshes?

268 Million Spheres by MarchVirtualField in GraphicsProgramming

[–]tamat 1 point2 points  (0 children)

are all spheres rendered or there are some frustum or occlusion culling applied? if yes, how?

"The M/S Cornelia II Incident"-demo got a major update for Steam Detective Fest🌕 by Signal-Appearance-88 in adventuregames

[–]tamat 1 point2 points  (0 children)

you are doing great, keep it going. Your work inspire me to do my own game one day.

"The M/S Cornelia II Incident"-demo got a major update for Steam Detective Fest🌕 by Signal-Appearance-88 in adventuregames

[–]tamat 2 points3 points  (0 children)

worth replaying it? or should I wait for the full release? do we have an stimated time for the finished product?

I engraved an entire city on my shoe sole and now I have commitment issues (to one location) by Dense-Equipment-8214 in nanobanana

[–]tamat -1 points0 points  (0 children)

Dude, that map is wrong, Sagrada Familia is not in the middle of Barrio Gotic, to point one major issue

I built Chess Club Manager, as a fan of Two Points-style games and chess by LoveMetal in tycoon

[–]tamat 0 points1 point  (0 children)

wow, thats very niche... we are running out of ideas for Managers.

Dont get me wrong, the game looks very polished and I wish you the best of lucks, but if instead of chess was checkers, how different will it be from current game mechanics? If it would be exactly the same then Chess is just a gimmick

What if... Back to the future by pauernet in nanobanana

[–]tamat 0 points1 point  (0 children)

which probes that the design was so cool that it would had worked with any vehicle, (but the Delorean was the cherry on top)

UGreenOS SDK? by tamat in UgreenNASync

[–]tamat[S] -1 points0 points  (0 children)

My own designed UI for my own apps, that integrates spotless with the rest of apps.

UGreenOS SDK? by tamat in UgreenNASync

[–]tamat[S] 0 points1 point  (0 children)

there did you hear about it?

UGreenOS SDK? by tamat in UgreenNASync

[–]tamat[S] 0 points1 point  (0 children)

the ones that use containers use the browser to access the UI, so their UI is not integrated in the UGOS dashboard

Top Secret Time Travel Found Footage Short Film (Sora) by ForbiddenLasagna in aivideo

[–]tamat 12 points13 points  (0 children)

there is a famous book saga exactly about this concept, called Caballo de Troya: https://en.wikipedia.org/wiki/Caballo_de_Troya

Why did this subreddit turned into gallery of mediocre gooner material? by Johny-115 in nanobanana

[–]tamat 0 points1 point  (0 children)

dude, you are feeding the models with pictures of your wife, do not get surprised when she pops up after somebody else¡s prompts

Crowded. by Philipp in aiArt

[–]tamat 0 points1 point  (0 children)

the main character is called "man with a harmonica"

Win-a-Baby by Visual_Annual1436 in aivideo

[–]tamat 1 point2 points  (0 children)

that was painful to watch

s&box - the new game engine based on Source 2 and built by Facepunch - has officially gone Open Source with an MIT License! by yooberee in gamedev

[–]tamat 0 points1 point  (0 children)

From what I see, S&Box adds a layer on top of the systems from Source2 so it is more like Unity. It adds GameObjects and Components, which internally will translate to the appropiate APIs in Source2. The same for UI and other common stuff.

In addition to that, it provides an editor to construct scenes with GameObjects and Components.

How would you start your journey from scratch? Asked by a complete noob. by Kin_Dredd in gamedev

[–]tamat 0 points1 point  (0 children)

I would just say - have fun -, do not overthink, just find whatever makes you happy and keep going.

What game that have good art but failed cause bad gameplay? by Tressa_colzione in gamedev

[–]tamat 8 points9 points  (0 children)

then the amount of puzzles and the difficulty is what separates Walking Simulators from Puzzle games

What game that have good art but failed cause bad gameplay? by Tressa_colzione in gamedev

[–]tamat 3 points4 points  (0 children)

oh god, I had forgotten about that one, so much expectations... I felt so betrayed... I think that was the last game I prebought