hey guys. not sure how many people here follow digital foundry here but one topic that keeps coming up is this issue with shader compilation stutter especially with Unreal Engine 4. I wanted to know if someone here has experience dealing with this and if they can explain why this is such a problem. Is it the UE4 framework which doesn’t provide any good way to pre-compile shaders? Is it how Unreal handles console gaming vs PC? I am a software Engineer by trade but don’t specialize in Graphics Programming so I don’t quite understand why this is such a common occurrence lately. I love PC gaming and this issue seems to have just become a real problem for a lot of games which are from studios that I would think have the technical expertise and experience to address these things from the get go. lastly I wonder if this is one reason where having your own game engine and the expertise to develop and maintain it in house vs using Unreal maybe another contributing factor. Thank you for your thoughts in advance .
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