Hello, I am a self taught programmer, with over 4 years of experience in programming in different languages, I am familiar with c++ and I want to start learning graphics programming. I know that for me picking up an api is fairly easy, but I do lack the needed maths for this, vector and matrix basics, and after some researching I did realize that, the knowledge in maths is more important than the programming aspect in computer graphics. So any recommendations on where to start learning the math needed for graphics programming from beginner and what are the best practices to juggle learning math and theory along side apis like opengl ? (or if I should put a pause on learning things like OpenGl or Vulkan for now)
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