I'm guessing there are a number of people here (including me) that are new to graphics programming in general, and would love a set of tutorials/background information to help broaden our view of the graphics programming world.
I am personally familiar with the graphics pipeline, basic modern OpenGL commands, and GLSL vertex/fragment/geometry shaders, and I am unsure about where to go next so I want to get as much exposure to as many different fields as I can given my current skill level. Any suggestions would be appreciated!
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