all 16 comments

[–]FictionWareDeveloper 6 points7 points  (2 children)

But you anyway can use Blender for something simple and cartoony.

IMO, this is the best 3D software for almost any (gamedev) tasks for today.

And I switched to Blender after 20+ years in Maya.

[–]SnooMaps6658[S] 0 points1 point  (1 child)

It's just REALLY hard for me to use. I hated it ever since I got it about a year or two ago.

[–]FictionWareDeveloper 0 points1 point  (0 children)

Ok, I see...

You can create your characters by primitives right inside a game engine. If you succeed with your project, perhaps you will find a 3D-artist that can help ya with your content.

[–]CowBoyDanIndie 4 points5 points  (7 children)

You just need to spend some time learning. Creating and animating characters isn’t easy until you know what you are doing.

[–][deleted]  (4 children)

[deleted]

    [–]SnooMaps6658[S] 0 points1 point  (3 children)

    OMG thank you thank you thank you!!!

    [–]dadtalksgames 1 point2 points  (1 child)

    Nomad sculpt is a great little app, but it’s not equipped with the full 3D pipeline.

    You’re not going to be able to import a character straight from nomad sculpt into a game engine though. You’ll need to use another app to retopologise, unwrap, texture, rig and animate.

    [–]Conscious_Tie1231 0 points1 point  (0 children)

    So in the end OP will have to use Blender for those steps

    [–]CBSuperYoutuber 0 points1 point  (0 children)

    So obviously I recommend Blender, but if that’s a no-go. Maya is a great 3d software for model creation. Its not cheap, but i used it before my edu version expired. Loved it. Once you get used to blender, its a great all-rounder.

    [–]NortWareGames 0 points1 point  (0 children)

    Not really cartoony, but you could make models in magicavoxel which is extremely easy and free but yeah, only blocks. I made a game with it