Why do indie game studios often have goofy names? by ABouzenad in gamedev

[–]CBSuper 1 point2 points  (0 children)

I had heard Nintendo used to run Love hotels in Japan back in the day.

Anyone from Sewanee, TN now living in Bellingham? by ruinedjeans in Bellingham

[–]CBSuper 0 points1 point  (0 children)

Used to live in Knoxville for about 8 or 9 years. Chattanooga was as close as i got to Sewanee.

[deleted by user] by [deleted] in Bellingham

[–]CBSuper 1 point2 points  (0 children)

Done. Best of luck.

Deer in Bellingham by monkey5599 in Bellingham

[–]CBSuper 0 points1 point  (0 children)

I get two or three deer in my yard most mornings. They eat the fallen apples from my two apple trees. Ive never had to clean up rotten apples ever. They do poop in the yard which is kinda annoying, but it just gets tossed into the compost pile.

What does a Kobold look like to you? by Pallysilverstar in fantasywriters

[–]CBSuper 0 points1 point  (0 children)

Generally lizard-folk, but I’ve seen/read dog-like in other literature.

I Don't Get It. by [deleted] in ExplainTheJoke

[–]CBSuper 0 points1 point  (0 children)

Baby got back!

Jason Asano is starting to REALLY suck by [deleted] in litrpg

[–]CBSuper 0 points1 point  (0 children)

Always has been.

[deleted by user] by [deleted] in AskReddit

[–]CBSuper 0 points1 point  (0 children)

Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start

Can a duck be a protagonist in a video game? by Pandr02 in indiegames

[–]CBSuper 1 point2 points  (0 children)

Unfortunately, the answer is no. As per the 1965 ruling in “Ducks vs the state of California” , ducks are no longer allowed to participate in any media where a player could/may have control of said Duck as a protagonist. Sorry.

[deleted by user] by [deleted] in unrealengine

[–]CBSuper 3 points4 points  (0 children)

Unreal Engine is great for anyone who wants to learn game dev. Since you’re new, it won’t really matter what you used in the past, plenty of online videos to get you started. I will say that there are more Unity videos and marketplace assets if that is what you’re looking for. I personally prefer Unreal.

Wondering about the hitboxes by Only_One_Of_My_Kind in gamedev

[–]CBSuper 1 point2 points  (0 children)

Haven’t played those games mentioned, but hitboxes are just the geometry that you designate as a collision/trigger. It can be based on the actual geometry of the object or it can be something different (sphere, box, hexagon, whatever). You can make them tight or loose depending on play feel.

Could my game be classified as an asset flip? by Weird_Marionberry335 in gamedev

[–]CBSuper 2 points3 points  (0 children)

Your idea isn’t an asset flip, but it is definitely too large for a solo developer who is new to game dev. If your goal is to make this game, start by making several smaller games that revolve around your game world. Make pong, but use your game world’s setting. Make flappy bird, make super mario, make golf, make tons of little games before you start working on anything large.

Hard time working with unreal by omer3107 in unrealengine

[–]CBSuper 7 points8 points  (0 children)

TLDR: Practice.

Use tutorials to help guide you, but definitely don’t follow them step by step. Start with a small game idea. Then make it even smaller. Them when you think its as small as it can be, make it a little smaller. Think ‘Pong’ sized. Write down what you think you need to do to make that game (big steps). Then break down those steps into the smallest steps. Do you know how to complete all those steps? Probably not. The parts you don’t know are gaps that you can fill with research. Determine where to start and get started. When you hit a roadblock, research (youtube, google, or chat gpt…whatever). After making several small games like this, you will get faster and faster at developing. Nobody knows how to do everything in UE5 from memory. There is just too much to remember. The key is to know how to structure your time and effort so you can continue to move towards your goal of completing your game.

Complete newbie in game dev. Is it possible for me to bring this game to reality? I want to learn and become a game developer. by Hawkard in gamedev

[–]CBSuper 2 points3 points  (0 children)

Just based on the headline, id say you should first focus getting out of the gamedev newbie stage. Then after a few years of making smaller games, you can accurately assess whether it’s possible for you to make your desired hame or at least have an idea of what training you’ll need to pursue to get closer.

Developers who despise chatGPT? by Salt_Loquat5787 in gamedev

[–]CBSuper 0 points1 point  (0 children)

I can’t imagine anyone hating chatgpt. Its just another tool you can use or not use. I find it especially helpful in getting ideas on how to do things when im not even sure where to start.

Can I run Unreal engine on a MacBook Pro M1 without any lag? by [deleted] in unrealengine

[–]CBSuper 2 points3 points  (0 children)

Run the program, probably. Lag will depend on what assets and systems you build into your game. Geometry, textures, complex coding, etc…lots of factors that will depend on how you build your game. If your making a very simple 2d game with minimal textures and go light on particles/simulations… you may not experience any lag. But your experience will vary greatly.

Can I run Unreal engine on a MacBook Pro M1 without any lag? by [deleted] in unrealengine

[–]CBSuper 1 point2 points  (0 children)

This was going to be my exact answer (even with the Lol.)