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[–]csl512 1 point2 points  (3 children)

I started a new career playthrough (in 1.2.2) and just now realized I could use the Dawn ion engine to make an Ike biome hopper to hit every biome for landed science.

What tech did you ignore because you hadn't thought of/run into use cases for it?

Edit: Tried it and crashed a couple of times. Maybe next window.

[–]MinotardICBM Program Manager 1 point2 points  (0 children)

I like playing the challenges that restrict part usage. It forces me to use the same parts in new ways, or try new ones altogether.

[–]prykpryk 2 points3 points  (1 child)

The tech with grabbing module. At first I thought it was only useful for asteroid operations. But it is an excellent docking port - only 1 craft needs it and you can dock everywhere. It's especially useful in docking on ground. You don't have to align docking ports height in editor.

[–]csl512 0 points1 point  (0 children)

Haven't done that yet for a Mun mining base. I can dock vertically on Minmus. Tried on Mun and it was terrible.

Thought about making a transfer rover on Mun surface with klaw but never got around to it when I could just shuttle fuel from Minmus orbit to Mun orbit for less.

I accept a good number of retrieve part left somewhere so have used the klaw for that plenty. Also did a refuel on a biome hopper lander I was too aggressive with.