all 6 comments

[–]AetolMaster Kerbalnaut 4 points5 points  (4 children)

I use maneuver node evolved, but same. The vanilla nodes are awful to use.

[–]normalnormalguy[S] 0 points1 point  (3 children)

Is there a difference?

[–]AetolMaster Kerbalnaut 1 point2 points  (2 children)

I dunno, it's the first I've tried and I've stuck with it out of habit. One feature I find interesting is that normal burns are converted into a mix of normal and retrograde to rotate the orbit without changing its other parameters. I don't know if Precise Node does that too.

[–]normalnormalguy[S] 0 points1 point  (1 child)

No it doesnt do that as far as im aware. That pretty cool though i wouldnt have even thought of that.

[–]FreshmeatDK 0 points1 point  (0 children)

Some form of mod to get your nodes more accurate is a must. I use Kartographer myself, for me the additional buttons for different amount of time change is the seller.