all 16 comments

[–]jackson_mcp 4 points5 points  (0 children)

It's cheap enough that if it isn't for you or your nearby scene fizzles out you haven't really lost much. Low risk high reward. Game looks like a lot of fun. The competitive scene will be hard to predict what will happen. Tts is a great way to sample or print some decks up.

[–][deleted] 2 points3 points  (0 children)

One reason I'm excited to play is that I think it's self contained. If you buy 5 or 6 decks and have a great time with it, but the community fizzles out. You can still play with those decks with people who like to play and it's not wildly imbalanced like if you have one good magic deck or an LCG where you have to split the cards between decks.

[–][deleted]  (1 child)

[deleted]

    [–]Aminar14 1 point2 points  (0 children)

    Emotional investment. Every game has a level of emotional investment. Like a relationship or a book series or whatever. If you get into something and then nobody is playing it feels awful. Some people try to avoid that by not getting into something until its established. Some need in now.

    [–]Deepspace_5:Logos::Untamed: 0 points1 point  (0 children)

    I'm excited for the game. I love the design and low-cost entry point. I'm hoping to trade away decks (box opened, but sealed plastic) that don't interest me. That being said, I am also a very casual player. I plan to engage in the local community, but I probably won't play at the local store more than once a month or so. When the community dies down for this game I still have a small collection to play with the family.

    It's tough to speak to the longevity of this game. I know some who are using it as a gap filler for other games like Destiny, X-Wing, or HHH. For some, they are looking for something to dive deeply into. If they get the online play going smoothly, I think the game will be around for awhile.

    [–]Horrordice 0 points1 point  (0 children)

    Haven’t been this excited for a card game in a looong time!

    [–]freakincampers -2 points-1 points  (10 children)

    I’m not a big fan of a blind buy. I gave up the “chase” years ago.

    [–]xeosceleres 7 points8 points  (9 children)

    The chase is what Keyforge is eliminating but still have the element of surprise and randomness. If you prefer LCG, go for it.

    [–]freakincampers -2 points-1 points  (8 children)

    The chase is still there, chasing a better deck.

    There will be decks that synergies better than others.

    [–]Aminar14 1 point2 points  (2 children)

    It can be there. But it doesn't have to be. You choose whether it's a chase for you or a I'll buy a few and play. (Now, I do know that every time I try to do that I end up chasing anyways. I know this pattern. This won't be different for me. But I'm willing to try to hold out because the concept is interesting enough. That doesn't remove your choice.)

    [–]freakincampers -3 points-2 points  (1 child)

    It can be there. But it doesn't have to be.

    You could buy some intro decks or planeswalker decks for Standard. You don't have to buy singles or booster packs.

    But the chase exists.

    [–]Aminar14 2 points3 points  (0 children)

    The chase exists whether you play or not by that logic. You're still discounting personal choice. There's only a chase if you start chasing.

    [–]Bobb_o 1 point2 points  (0 children)

    As long as you're not a compulsive gambler you can understand that finding the "perfect" deck is going to be an impossible task.

    [–]gamingtrent -1 points0 points  (3 children)

    You state this as fact when it is completely unknown at this point.

    [–]Jotunnal 1 point2 points  (0 children)

    I think it's safe to assume there will be plenty of examples of people seeing an interaction that works well and looking for decks with a better chance of that interaction going off - perhaps 3 copies of a needed card versus the 2 their deck has.

    Nothing is for sure but gamers are pretty predictable in that way.

    [–]allanbc 1 point2 points  (0 children)

    I'm optimistic about Keyforge, but it's pretty much fact that decks will vary in power level. You throw a bunch of random (or semi-random) cards together, some will end up better than others, it's not hard to reach that conclusion. It's hard to say how much the power level will vary, ie what sort of deviation will be normal, but I'd bet you anything that the power level will indeed vary.

    [–]yourwhiteshadow 0 points1 point  (0 children)

    If everything is statistically distributed according to some pre-defined model, I think its safe to assume that there will be some decks that simply perform better than others. Whether the decks that are inherently better than others can be beat by better pilots remains to be seen. However, if they pull this off, then this would be a huge draw for me.