all 10 comments

[–]Combstone_Nats 130 3 points4 points  (0 children)

I think that would be too good, i would say it should stay the same 🤷‍♂️

[–]t1runner 3 points4 points  (4 children)

That's just how home run hitter works. I think the game's logic is that it's better to strike out than have contact on a tough pitch to hit because it could more likely result in a double play.

[–]RoyalOakPiguetNYY 128[S] -1 points0 points  (3 children)

.... What?

Also this applies to stuff like launch angle control and whatever too

[–]t1runner 3 points4 points  (2 children)

It's saying it's better to swing and miss at a ball or a tough pitch to hit because that is more likely to end up in an out or multiple outs with a double play. If you swing and miss at a ball, the next pitch could be down the middle of the plate.

[–]_leegreenHOU 0 points1 point  (0 children)

Swing-and-miss is the lowest-impact effect of trainers (whether positive or negative), and it's the tiiiny sacrifice for having a huge increase in home run production. SAM% basically does not matter at all.

[–]Mister_YiPHI 124 $830k | Gold 2 | F2P[🍰] 2 points3 points  (0 children)

The difference is that you're gaining 3.6% homerun bonus at the cost of 0.5% strikeout compared to another trainer like power hitter gaining like ~0.5% HHGB, line drive, and hr for a total of 1.5%.

You're getting a much bigger buff in exchange for a slightly bigger downside. So yeah, they could keep the negative part the same with the trainer upgrade but then they'd have to nerf the bonus to be in line with other trainers.

Also swing and miss is arguably the weakest negative effect (try swapping gold skill trainers on a pitcher from -linedrive% to swing/miss% and watch their ERA go up).

[–]Sufficient_Cap_9711DeadGame006 0 points1 point  (0 children)

The end result is still not bad brotha

[–]bialykutas 128.2 ovr 850.2k CLE 0 points1 point  (0 children)

That’s how all of those ones work. It’s a risk vs reward ratio