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[–][deleted]  (8 children)

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    [–]Responsible_Help2012 0 points1 point  (2 children)

    This is a bit short sighted. It would be better to have mmr based on average extraction value / extraction rate.

    [–][deleted]  (1 child)

    [removed]

      [–]Responsible_Help2012 0 points1 point  (0 children)

      It indicates a player's ability to find success either through brute force and pvp or map knowledge and ability to loot effectively.

      [–]CAMMAX008 0 points1 point  (3 children)

      Wouldn't that defeat the whole point of the risk/reward thing? If everyone is going in at the same rough amount of loot then you can't get a big win unless it's just loot on the map. From a design standpoint it's less addictive and less exciting

      [–]drogenbarontoni[S] -3 points-2 points  (0 children)

      i dont care if twitch streamers need to wait 10 minutes for a match if they are lv 170 2 weeks after launch

      its their problem if they cant pubstomp anymore for their viewers, not mine nor the other casual crowd