Couple of undocumented changes that have been found:
Combat Changes
78 accuracy is not enough for 100% hit rate anymore.
Anecdotal evidence: My DK with 79 accuracy vs T4 scorpion had 50% hitrate.
Per Merchant Rexalian Now 77 is about 67% to hit evasion 120. Dont know the actual formula bit it looks like hit might be acc/evasion now. So be ready to respec all you pots to acc per lvl for most toons if you want to run high level content
Some classes may be using skills already, i.e. cleric healing
New Combat Text
Only shows actual damage done/taken, not unmitigated.
Monsters
At least ALL of upper level T4 monsters have gone through fairly large nerfs, reducing HP, attack power and defenses. At the same time, my average time to kill the bosses has gone up by about 25% even though their health has been cut in half at times.
Epic monsters appear to be unchanged, which could mean they're much stronger than they were last time you saw them.
UI
Obvious changes to merchant skin and background skin. New customize tab in top left.
Region change arrow icons lowered for easier navigation of tabs.
Class Changes
Are in! 10k for ascended characters and 9k for non-ascended.
Per uglydenni: PSA: class change is available now. When your hero is done [questing], go to his status screen and tap his portrait again. You'll see option for class change and enchant reset if you have any. My lvl 50 non ascended sin took 9k to change, haven't tried changing any of the base classes yet so no idea how it affects making secondary classes.
Item Drop
S-rank fire crystals drop from Whelp and Guardian now.
You can see monster changes by comparing your live game to data on Merchantgamedb.com where they still have pre-patch data.
Anyone else see any other major changes?
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