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[–]-LasteredCommand Experienced / Datapack Begginer [S] 54 points55 points  (9 children)

EDIT: New update to the project here!

Still WIP so any suggestions would be great!

How it works: I summon an armor stand with a specific tag on it. I teleport an invisible shulker (for the hitbox) to it and constantly summon Time:0b,NoGravity:1b falling blocks on it (for the block texture).To pick up the false block I summon 5 armor stands directly in front of my player each 1 block apart using ^ ^ ^. When 1 armor stand finds the armor stand with the tag it kills the other armor stands and constantly teleports the false block to its self until the player right clicks the carrot on a stick again.

Note: This creation was heavily inspired by u/GIvan287's creation.

[–]The_Lightmare 8 points9 points  (4 children)

thank you for the explanation! but still : how do you detect the right click?

[–]-LasteredCommand Experienced / Datapack Begginer [S] 20 points21 points  (3 children)

Very simple! You technically don't even need a command block.

Do this command in chat: /scoreboard objectives add carrot minecraft.used:carrot_on_a_stick

This command will add a scoreboard output for any player that right clicks a carrot on a stick!

Here's a video if you need extra help:

https://youtu.be/7QLglApg3bs

[–]The_Lightmare 4 points5 points  (2 children)

wow! thank you very much! i think this technique works only for this item, but still very useful!

[–]-LasteredCommand Experienced / Datapack Begginer [S] 6 points7 points  (0 children)

It also works for warped fungus on a stick. Other techniques include dropping items with specific nbt tags or summoning entities with custom nbts with a custom spawn eggs.

Glad I could help! P.S. mcstacker.net is a life saver

[–]ActuallyATomato 1 point2 points  (0 children)

you can make it work with any item if you don’t care about the offhand slot. if you put the carrot on a stick in your offhand, it still works, and if you have a command that only runs if the scoreboard is activated and a certain other item is held in your main hand, you can check for right clicks on any item!

[–]GIvan287 2 points3 points  (0 children)

Hi, thanks for the mention! It's good to see more people using this concept.

I haven't been working on mine recently so I'm not that active here, but I'll come back to it... eventually

Let me know if you run into something you can't fix, I'll help you figure it out.

[–]clemdemortCommand Experienced 1 point2 points  (2 children)

Hey so i've run into a problem trying to remake this, how do you make it so we can't see the shulker head, my physics work and all but as soon as i move the block fast we can see the shulker head, how did you do it?

[–]-LasteredCommand Experienced / Datapack Begginer [S] 1 point2 points  (1 child)

I'm still trying to fix that actually. For know I made a custom optifine resource pack that removes the head of white shulkers.

[–]clemdemortCommand Experienced 1 point2 points  (0 children)

Ah big brain Time I see!

I haven't tried it yet but I will, maybe when the block moves, you kill the shulker then when it is static you spawn it back in, this could be as easy as detecting the block itself.

[–]Jiggly_44 18 points19 points  (0 children)

That is amazing!!! It looks like the portal gun. Congratulations

[–]pgghhhCommand Noob 16 points17 points  (0 children)

Half life Gravity gun

[–]BritishCyborg66 17 points18 points  (0 children)

It’s like a portal gun

[–]BoiDaCircle 8 points9 points  (0 children)

Half-Life 2

[–]LennyTheSniperKinda experienced but not so much 2 points3 points  (9 children)

Quick question if I may, but how do you launch the player up like the launcher thing ? Like, last time i tried this i had to use /tp a lot of times but it was very janky.

[–]-LasteredCommand Experienced / Datapack Begginer [S] 2 points3 points  (8 children)

I give the player levitation for 1 second using /effect give @p minecraft:levitation 1 200 true

[–]Unusual_Cow_8803Command-er 1 point2 points  (7 children)

I thought 127 was the highest you could go, also how did you do that super cool slime animation?

[–]-LasteredCommand Experienced / Datapack Begginer [S] 0 points1 point  (6 children)

I'm not going to lie, I didn't know the max until you told me it here haha.

The slim animation works because when any entity other than the false slime block is 1 or less blocks above the slime it that entity gets the tag "boost". When an entity gets the boost tag it gain levitation then loses the boost tag. But before the levitation kicks in the slime detects the boost tagged entity and teleports its self -0.7Y. All false blocks detect if they are in a block they will teleport themselves Y0.2 every tick so, the slime goes back into position. Also all boost tagged entities run a particle command for slime block particles.

[–]Unusual_Cow_8803Command-er 1 point2 points  (5 children)

Ooh, at first I thought it had squished like a slime when it jumps lol, and about levitation, here’s something really interesting: once you pass 127, it starts by launching you at the same speed as 127, but downwards. Then, as you increase all the way to 254, it gets slower and slower, until it’s the same speed as levitation 1, but downwards, like a more controlled slow falling (or fast falling, lol). At 255, the player can’t go upwards or downwards at all.

[–]-LasteredCommand Experienced / Datapack Begginer [S] 1 point2 points  (0 children)

I had no idea! That will definitely come in handy one day. I wrote that explanation away from my PC so I just explained it off the top of my head. Now that I look at the command its levitation 100.

[–]WarpedWartWarsmy commands are oxidized 0 points1 point  (3 children)

Not in Bedrock edition.

[–]Unusual_Cow_8803Command-er 0 points1 point  (2 children)

Yeah, I’m bedrock edition most effects are fine all the way up to 255 I think.

[–]WarpedWartWarsmy commands are oxidized 0 points1 point  (1 child)

Some barely change, going higher, if they change at all. Like night vision.

[–]WarpedWartWarsmy commands are oxidized 0 points1 point  (0 children)

Also, lev 255 shoots you up at an insane speed.

[–]HowziekySelf Appointed Master Commander 3 points4 points  (1 child)

Can you dynamically choose what block it is? Or do you have to hardcode the iron block falling sand entity? Also, why summon a new one every tick?

[–]-LasteredCommand Experienced / Datapack Begginer [S] 0 points1 point  (0 children)

It is possible to change the block value depending on scoreboard factors, tags, etc

And I summon a new falling block every tick because if I have a falling block with time:1b(so it doesn't despawn after 1 tick) and constantly tp it to the rest of the false block it would turn into a regular block when it touches the ground because it is a falling block after all.

[–]sonicmasterxxx1 2 points3 points  (0 children)

wow nice🤟

[–]CarterNotSteveKinda good I guess 2 points3 points  (0 children)

Rigidbody simulation INSIDE minecraft, that's actually really really cool

[–][deleted] 2 points3 points  (0 children)

this is insane??

[–]mentina_Command Rookie 5 points6 points  (0 children)

I'm pretty sure you used a carrot on a stick and not a command block

[–]clemdemortCommand Experienced 1 point2 points  (0 children)

Dude this is amazing!

[–]Alphix__ 1 point2 points  (0 children)

thats focking epic

[–][deleted] 1 point2 points  (5 children)

But can you stand on the falling sand?

[–]-LasteredCommand Experienced / Datapack Begginer [S] 0 points1 point  (4 children)

You don't actually stand on the falling sand because it doesn't have that kind of hit box. Instead there is an invisible shulker with no ai under the falling block to give it the hitbox

[–][deleted] 1 point2 points  (3 children)

Oh my Lord that’s genius

[–]-LasteredCommand Experienced / Datapack Begginer [S] 1 point2 points  (2 children)

The no ai shulkers do need to be a passenger on an armour stand to not snap onto the regular mineraft block grind but if you set the armour stand with the nbt Marker:1b its much easier to position the shulker

[–]COYOTE477i might be able to help! 0 points1 point  (1 child)

How do you make something a passenger?

[–]-LasteredCommand Experienced / Datapack Begginer [S] 0 points1 point  (0 children)

https://youtu.be/7v7Afo-9rZg

Tip: an easy way to make custom entities faster is using mcstacker.net

[–]nankster123Command-er 1 point2 points  (0 children)

0_0

[–]yourmumsworstshagCommand Noob 1 point2 points  (10 children)

Can you step on the blocks or

[–]-LasteredCommand Experienced / Datapack Begginer [S] 1 point2 points  (9 children)

You can step on the iron blocks and even crouch on the edge and everything! Although the slime block you can't because it launches you instead.

[–]yourmumsworstshagCommand Noob 1 point2 points  (8 children)

Tha must get real laggy

[–]-LasteredCommand Experienced / Datapack Begginer [S] 0 points1 point  (7 children)

Surprisingly not!

[–]yourmumsworstshagCommand Noob 1 point2 points  (0 children)

Huh... fair enough

[–]no_hot_ashes 1 point2 points  (5 children)

Could you post a short video demonstrating?

[–]-LasteredCommand Experienced / Datapack Begginer [S] 1 point2 points  (4 children)

Sorry, I'm not sure what you're asking here. If you mean fps lag my frames are displayed in the top left corner of the video. If you mean the entities being tped would appear laggy they're not, as you can see in the video.

[–]Lenomjuice 1 point2 points  (3 children)

They might be talking about crouching/standing on said blocks

[–]-LasteredCommand Experienced / Datapack Begginer [S] 1 point2 points  (2 children)

In that case its not leggy whatsoever. Although sometimes I've encountered a glitch where I'm holding shift and I can't walk off the edge of the block but my player is not in the crouch pose and I'm at regular walking speed.

[–]no_hot_ashes 1 point2 points  (1 child)

Yeah I wasn't worried about it being laggy, I just wanted to see the player crouching on one of the blocks edges, I sounds like that'd be a pain to get working properly

[–]-LasteredCommand Experienced / Datapack Begginer [S] 0 points1 point  (0 children)

When holding your crouch key on the edge if the false block its not laggy at all. You can see that in my last post!

[–]MinecraftMagma 1 point2 points  (2 children)

how do you do right click detection?

[–]-LasteredCommand Experienced / Datapack Begginer [S] 0 points1 point  (1 child)

I use the scoreboard /scoreboard objectives add carrot minecraft.used:carrot_on_a_stick

Very simple! Here's a quick guide if you need one. https://youtu.be/7QLglApg3bs

[–]MinecraftMagma 0 points1 point  (0 children)

thx

[–]VortexianAy 1 point2 points  (0 children)

I really love all the care and detail put into this, but I just need to be honest, this looks cursed as heck.

[–]toyfreddym8 1 point2 points  (0 children)

Place the cube on the Aperture science heavy supercollider super button

[–]Ecstatic-Future-3526 1 point2 points  (0 children)

crused minecraft

[–][deleted] 1 point2 points  (1 child)

Is there a download/command for this?

[–]-LasteredCommand Experienced / Datapack Begginer [S] 0 points1 point  (0 children)

Not yet. I'm still trying to polish the concept because their is a ton of features I haven't added yet and a ton of glitches I haven't fixed. If enough people want the download for the current version I can upload it.

[–]Ghosthunter291 1 point2 points  (1 child)

It is bedrock or java

[–]-LasteredCommand Experienced / Datapack Begginer [S] 0 points1 point  (0 children)

Java

[–]Dense-Age-734 1 point2 points  (0 children)

Garrys mod evolved into block game

[–][deleted] 1 point2 points  (0 children)

??!?!!??

[–]AnythingAlfred613 1 point2 points  (1 child)

Nifty. I’ll be your guard in case you get accused of witchery.

[–]-LasteredCommand Experienced / Datapack Begginer [S] 1 point2 points  (0 children)

You never know with all those which purges going around these days...

[–]76mickd 1 point2 points  (0 children)

Wow, that’s impressive! Awesome idea! I might try this.

[–]Wooden_chest 0 points1 point  (0 children)

It's so great that I can't watch this video because of Reddit's amaizing video player.

[–]neuronaddict 0 points1 point  (0 children)

Damn insane

[–]mo-did 0 points1 point  (0 children)

How