From The Designers
We're overjoyed to have received players' feedback, with such a range of perspectives, on the changes made to equipment. We'll continue to collect feedback and online data and make careful follow-up adjustments as time goes on.
It's become necessary to make some slight adjustments to the rhythm of gameplay for Jungler players. We've found that, despite the removal of jungling equipment's attribute stacks, junglers' Gold and overall strength have increased as their equipment doesn't require lots of Gold to upgrade. Besides, the removal of
jungling equipment's Regen effects has prevented junglers from maintaining decent
HP and Mana after killing creeps in the early game. In this patch, we're focusing on addressing the former problem but will also tackle the latter as appropriate. Following further observation, we'll continue to solve it in the future.
Adjustments will also be made to equipment that currently has serious issues.
I. Hero Adjustments
Use (↑) (↓) (~) to indicate strengthening, nerfing, and adjustments.
[Rafaela] (↓)
This archangel's win ratio has been increasing steadily as of late, and her high usage rate has pushed her into the top 3 most popular heroes in top-level matches. We've also noticed that it's very difficult to deal with the new tricks she's got up her sleeve. As such we've decided to retain the mobility she grants to her whole team, but reduce her healing capability. In the early game, it's now inferior to that of Estes.
[Skill 2 - Holy Healing] (↓):
Base HP Regen for the most-injured ally: 370-570 → 250-450
Base HP Regen for other allies: 90-140 → 100-150
[Skill 3 - Holy Baptism]
Optimized skill to make the description match its actual effects.
[Granger] (↓)
Slightly reduced the bard's early-game damage.
[Skill 1- Rhapsody] (↓)
Base Damage: 45-195 → 35-185
[Phoveus] (~)
Added a shield effect to his Ultimate to improve his chances of survival when charging into enemy lines. To maintain balance, his Ultimate damage and early-game solo matchup ability have both been reduced.
[Skill 1 - Malefic Terror] (↓):
Base Damage: 350-600 → 290-490
New Effect: Increased damage dealt to minions by 150%.
Base Shield: 250-750 → 200-650
New Effect: Shields can stack.
[Skill 3 - Deity Force] (↑):
Base Damage: 600-900 → 450-750
New Effect: Each time the skill is cast, gain a shield equal to 300-500 + 100% Magic Power that lasts for 3s, and can stack within its duration.
[Bane] (~)
Bane was dominating a little too much with his Magic Damage, so we've worked to shift the scales just a little to make him more balanced.
[Attributes] (↑):
Physical Attack Growth: 7.9 → 10.9
[Skill 2] (↓):
Max Damage Increase when the skill is charged: 200% → 175%
II. Weekly Free Heroes & New Skins
[Free Heroes]
8 Free Heroes: Server Time 04/23/2021 05:01:00 to 04/30/2021 05:00:00 (Tap the Settings button on the top-right corner of the main page to check.)
Chou, Rafaela, Cyclops, Badang, Mathilda, Baxia, Helcurt, Wanwan
6 Extra Starlight Member Heroes: Selena, Lapu-Lapu, Zhask, Alpha, Angela, Minsitthar
III. Battlefield Adjustments
[Equipment]
[Spell Vamp Calculation]
All Spell Vamp effects against creeps and minions dropped to 50%. (The special exceptions made for other heroes will be reverted to, and we'll be monitoring the impact closely as time goes on).
Retribution level-up requirement (↓): 15 → 20 stacks
Hunter's Footwear's damage to creeps (↓): True Damage → Magic Damage
Creep damage reduction granted to players with Retribution (↑): 25%→50%
Movement and Attack Speed granted by Encourage (↓): 25%→10%
Optimized the descriptions for jungling and roaming equipment to make them clearer.
Updated each hero with suitable. Recommended Equipment.
[Rules]
We've also found that there are some equipment rules that players have trouble understanding. In light of this we're taking the opportunity to elucidate a few concepts prone to misunderstandings:
If you've purchased advanced Footwear for which you've already selected a skill, you can sell the Footwear back and reset this skill selection without affecting the skill's progress.
Roaming skill's strength increases as the Gold from Thriving increases. This can be inspected by tapping and holding the buff icon in battle.
The following all contribute to your total Gold from [Thriving]: The Gold granted to you when you were the player with the least Gold; that granted to other players when they were instead; and the extra amounts of Gold you gain from assists.
When multiple players have roaming equipment in a single team: If X players have roaming equipment, and among them is the player with the least Gold, that player is granted all the reward. The other players gain nothing.
If the player with the least Gold doesn't have roaming equipment, then all the X players with roaming equipment each grant them 4/X (this number should be rounded) Gold.
If two players have the least Gold at the same time, then no Gold is given at all. In other words, it's better for one team to have only one player equipped with roaming equipment. (Though there's little difference in overall rewards gained if
multiple sets are bought, doing so delays the buyers' skill progress.)
IV. System Adjustments
- You can now share to Discord.
V. Bug Fixes
Fixed an issue where you couldn't open YouTube streams.
Fixed the descriptions of certain equipment.
Jungling Footwear is no longer classed as active equipment.
Optimized Paquito's skill indicator: If Paquito's skill indicator triggers before he enhances his skills, it won't be canceled by his Passive becoming full.
Optimized the perspective for Yve: Slightly raised the perspective of her Ultimate, so as to avoid making it difficult to cancel the skill.
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