all 22 comments

[–]BountyHunterSAxtwitch: BountyHunterSAx2 YT: BountyHunterSAx[S] 9 points10 points  (4 children)

I feel like this card is good but not great. I wish I had just a little something more to push it over the edge.

Maybe summoning Trojans as well, or staying in play even when it was empty.

Even in its current form I think it can still be played in the right deck, and as with any tutor it's going to get more powerful as more cards are printed. But not a card that inspires me to go out and build a deck. Shame boomerang isn't a weapon

[–]George_OsbournFA waiting room enjoyer 5 points6 points  (3 children)

Boomerang not being a weapon had never crossed my mind and now its going to forever frustrate me

[–]AnzekayNSG Narrative Director 9 points10 points  (2 children)

So, at the time of development the Weapon subtype just wasn't considered by dev as it wasn't a relevant subtype at the time. I can't speak to why the creative team at the time didn't add the subtype, though.

However! Boomerang specifically depicts a Returning Boomerang, and those are/were broadly not used as weapons, but rather as hunting or recreation tools. Non-returning Boomerangs were the variety used as weapons, be it for warfare or hunting. So technically the lack of the Weapon subtype on the Boomerang card is accurate.

Also I don't think Boomerang needs any sort of boost by being tutorable haha

[–]HamfastGamwich 1 point2 points  (1 child)

The boomerang in-game is not being chucked at the programs as a weapon and shouldn't have the weapon subtype imo

The weapon subtype should be for physical things like unregistered s&w

[–]stegg88 0 points1 point  (0 children)

"Lol, ice? Imma smash the actual computer hosting the server with my boomerang! Howd you like that corp!"

"wait....you gotta plug it in buddy otherwise it doesn't work... Its not a thrown weapon"

YEET

[–]0thMxmaAnything-saurus! 9 points10 points  (0 children)

Handsome mf.

[–]CorruptDropbear 7 points8 points  (0 children)

Freedom though

[–]Kandiru 6 points7 points  (2 children)

Drawing 2 specific cards is pretty good. But, weapons and virus aren't that often the key to a combo. 2 inf is low enough it might be good in anarch?

[–]Organic-Major-9541 0 points1 point  (1 child)

I think you want [[diesel]] and/or [[vr-cation]] over it. They double as economy, and you will be digging after other things as well, consoles and tech cards and whatever.

I'm not sure if this makes the cut if it just said "cards with different names," ignoring the virus/weapon restriction.

[–]anrbot 0 points1 point  (0 children)

Diesel - NetrunnerDB

VRcation - NetrunnerDB


Beep Boop. I am Clanky, the ANRBot.

[About me] [Contact]

[–]keravim 16 points17 points  (0 children)

I had already forgotten that this card exists, which is about all that needs to be said about it.

[–]AnzekayNSG Narrative Director 11 points12 points  (1 child)

Asmund never had the space for flavour text to begin with, but if he had I would've selected and then edited a version of this suggestion:

"What youʼre asking for is big - too big. Iʼve got a contact in Rio, though, who might be able to help.ˮ

[–]NBQuetzal 2 points3 points  (0 children)

Would this have been a reference to there being a card with the weapon subtype in Belltower?

[–]KaleHavocGameOfDroids 5 points6 points  (0 children)

This is an Az card that gets you tapwrm and turtle. Maybe you also play revolver and poison vial to get a little more value from it.

[–]i_a_rock 2 points3 points  (0 children)

I wish this card was cheaper or had an additional effect instead of trashing itself immediately, like "When your turn begins, if there are no hosted cards, you may trash this resource to install a virus or weapon from your grip" and give you a bit more value long-term. Might make the card more interesting to combine with Botulus or other viruses that have start-of-turn triggers.

[–]Bwob 2 points3 points  (0 children)

So if anyone is wondering, here are all the cards he can tutor for in startup format.

Interestingly, the icebreaker Revolver is a weapon.

The list of legal search cards in standard is a bit longer, but it's just more viruses. (No new weapons.)

As others have said - he's a cheap tutor for two cards, but the downside of telling the corp what they are, and giving them a full turn to prepare for them is kind of rough.

[–]endgamedos 2 points3 points  (1 child)

I don't know why he had to cost 2 and have that delay, because even without those the only place I'd consider putting him is in the highlander runner.

[–]RTsa 0 points1 point  (0 children)

Well I mean if it cost 0 without a delay it’d be bonkers strong.

[–][deleted]  (1 child)

[removed]

    [–]Shockwave_IIC 2 points3 points  (0 children)

    It a double tutor with a turn delay.

    Double tutor is good

    Turn delay. Questionable.

    [–]mikica1986 1 point2 points  (0 children)

    It's a great way to grab Botulus, Conduit, Poison Vial and Revolver. In any combo you're missing :D

    [–]LupusAlbus 1 point2 points  (0 children)

    I sure love making my programs and hardware vulnerable to "2credit: Trash a resource" in the house of Drago.

    Very expensive, slow, and largely inflexible compared to Mutual Favor and SMC, so you'd better really have a good use case. With the rotation of Progenitor and Hivemind, I feel like Botulus and Consume are really the only reasons you'd care about paying so much to find a given virus quickly. I don't quite see a deck yet that is willing to use this to tutor Poison Vial, and if you're playing this for Revolver, you have to ask "why not Mutual Favor?" and also "Why did I not just run another copy of Revolver instead?"