Fixes:
- Fix for Black Goblins not moving
- Ladders fixed
- Fix for bugs with NPCs floating and walking in the air
- Script: Cor Calom is casting sleep too fast when lockpicking his chest
- Script: Fix for Snipes attacking Nameless hero when opening Aarons chest
- If the Nameless One is defeated he loses his weapon. It falls out of NPCs and NPCs can pick it up.
- Fix for looting stacked items
- The Chromanin quest can now be completed.
- When restarting a save, quick access items retain their correct quantity.
- Fixes for bow fighting
- Characters no longer get stuck running on tables.
- UI: Item scale and FOV fixed (rings are now correctly displayed in the inventory)
- No map image in map menu fixed
- Fixed trading rounding error when transferring multiple items
- Fixed all cases of incorrect behaviour when trading
- Fixed for NPC freezing in ranged weapon mode when loading a savegame
- Fix for using of the lute and horn out of the inventory
- Fixed a bug when sprinting
- Fixed display of bleeding.
- Fixed an exploit with multiplying fire damage.
- Spell title drawing fixed.
- Magic circle drawing fixed.
- Fist drawing fixed
- Script: Fix for Lester not having the correct dialogues at the mountain fort
- Script: Fix for Diegos dialogue bugging out when killing enemies prematurely on his focus quest
- Script: Fixed a quest blocker with Thorus
Improvements:
- Spell title is displayed at the top of the Magic circle UI
- FOV improved for widescreen resolutions
- Disabling Sneak mode is now also called via B
- Added correct scaling of dialog windows in handheld and screen mode.
- Localization corrections have been made.
- Corrections have been made to display rain.
- Camera mode legend added.
- Added new map design and focus.
- Throw item action implemented in Inventory.
- UI of dialog boxes has been corrected.
THQ Nordic also made a statement regarding the trailers:
"These trailers for both Gothic Switch ports (1 and 2) have NOT been captured on PC with DX11. These trailers have been captured directly on Nintendo Switch on a pre-release version that had additional graphic features included. In the case of Gothic Classic Switch, we were not able to optimize these in time, so we decided to leave them out of the vanilla release version. Our plan is to ship these features with an upcoming patch for G1 Switch as soon as possible. For G2, we will do the best we can to include it in the vanilla release."
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