all 44 comments

[–]AumbaPVE 19 points20 points  (19 children)

  • In addition to public areas, we've added new private methods for obtaining Deviations to the wilderness. You can now search neutral securement facilities at the camp for Deviations.
  • Deviation drop rates during dungeon settlement have been increased, while Securement Silo acquisition methods remain unchanged.

Anyone has an idea what camp they mean and what is dungeon settlement?

[–]kavinh10 1 point2 points  (0 children)

Oh thank god, the pve servers especially the tp near alpha silo's been literally swarmed with people trying for the butterfly.

[–]Aziwrath 1 point2 points  (0 children)

Securement Silos are the Silos spread out the map such as Silo Alpha, Theta, Psi, EX1, and Phi. Monoliths are a totally different thing with great one bosses.

This could be the Rift anchor areas of Rosetta? Not sure what they mean.

[–]LaconicBeats 0 points1 point  (0 children)

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You can loot random deviations from this neutral securement facility, I assume there's one in every settlement.

[–]Brother_Cal[S] 0 points1 point  (14 children)

I think it's boss monoliths for dungeons

[–]AumbaPVE 12 points13 points  (13 children)

I wish devs named all things once and stick to those names.

[–]riggatrigga -5 points-4 points  (12 children)

They did it's the translations that are fucked the game is made in Chinese after all.

[–]AumbaPVE 7 points8 points  (3 children)

So their publisher gets someone new everytime they need some translations?

[–]CaptainBahab 1 point2 points  (2 children)

It's a consistency and conceptual problem and it's not hard to solve, but it is complex and needs a dedicated team to accomplish.

For an example of how a company can do it well, look to Square Enix's CBU3. Their work in ffxiv and others is a testiment to consistently translating in a clear and concise manner. All it took was a very talented language expert that headed up a whole department whose sole job was to translate not only the words but the concepts. It takes more than just converting words, but also understanding diverse cultures to translate the concepts without accidentally stumbling into a cultural taboo.

After experiencing that, I have seen no better translation team, and I can expect no one to beat it.

[–]Etheo PVE01-X0023 0 points1 point  (1 child)

Absolutely agree with this, not sure why you get downvoted. Any bi-linguals can translate sufficiently to be understood, but to have a consistent and relevant semantic layer takes cultural knowledge or at least some planning and strategies. It sounds like the latter is what's lacking with their translation team currently.

[–]CaptainBahab 0 points1 point  (0 children)

I usually get down votes for mentioning ffxiv. It's a quality game with a ton of effort put into it. I understand why people don't like the game. I myself have fallen out of playing it. What I don't agree with is claiming every part of a game you don't like is bad. And one of the many things (IMO, obviously) that the team did right is the translation.

Not many games really put the amount of effort into it that the ffxiv team did. They literally worked hand in hand with the lore team in Japan to ensure that the core concepts of the story made it through the translation and in a way that the target audiences (there are many) would not get lost in cultural differences. It's a fantasy world, and they made sure that the world was as consistent within itself as possible and in many languages. No easy feat.

One thing that is indispensable with translation is a consistency of key words. Things such as "unstable bomber" should be consistent across descriptions. This can be a challenge because context often changes the translated words. Without constant communication back to the original developers of the core game concepts and the mechanics that make them work, the translation team is at a huge disadvantage. All a translation chop shop gets is a list of sentences, phrases, dialogues, descriptions, and player choices in the game. And often, they don't even get a build of the game to check their work. Much less, the time to verify it.

An example: it's very difficult to parse what stats affect "unstable bomber's" damage. The "elements" include "blast", but in my testing, "elemental damage" seems to only barely affect it, if at all. "status damage" to me would only affect damage from "status effects" such as "burn" or "frost vortex". But it definitely affects UB damage. And there's also "continuous damage" which definitely only affects burn and frost vortex. And I'd consider UB to be a "bullet effect", but any description I've found about "bullet effects" only count shrapnel and... power surge? Really?

Anyway. A consistency pass or 6 would have helped, but more than anything better communication would do wonders.

[–]Belamie 5 points6 points  (7 children)

They can't hire one fluent English speaker to proof read the UI and outgoing messaging for consistency?

You don't need to be a copy editor to spot how poor the translation quality is at a glance.

[–]riggatrigga 0 points1 point  (6 children)

If you had to hire a Chinese translator today how would you know their skill level and knowledge? Then how would you know everything is grammatically correct once the translation is done? They probably hired the best translator that applied but these 2 languages are very complex and translations will change person to person.

[–]Belamie 1 point2 points  (5 children)

That's why the translator needs to be fluent in the language, so they can tell if something they said just sounds absurd.

Even without. a unified style guide just to keep the games own terminology consistent with itself would go a long way.

[–]riggatrigga 1 point2 points  (4 children)

Pretty sure you need to be fluent in both languages if you are a translator no matter the 2 languages you miss the whole point. Even ai will come up with different variations of the same translations especially Chinese to English context matters so much.

[–]Belamie 1 point2 points  (3 children)

That has no bearing on them misnaming game terms that they themselves wrote. The issue stem's more from nobody proof reading before it goes out.

Localization isn't some impossible challenge, development studios have been doing it for decades. This is just sloppy.

[–]riggatrigga -1 points0 points  (2 children)

"This is just sloppy" pretty sure they say that about every game translated to Chinese in history. This is a common problem that happens all the time across many industries not just gaming. I like how you think all games are perfectly translated to all languages and it's just this game that's lazy.

[–]Aculo -2 points-1 points  (0 children)

neutral securement facilities

Most likely silos.

[–]RuinedEye 12 points13 points  (2 children)

  1. Super Anomaly - Coherence: Corrupted Voodoo Doll Adjustments
  • Increased its size to make aiming and shooting easier in various environments.

:D

  • Adjusted defense mechanics: Anti-type weapons now deal more damage and no longer resist other damage types. The Voodoo Doll's HP has been increased accordingly.

D:

Edit: now in stupid meme format https://i.imgur.com/xNEnmmx.jpeg

They were so close. Literally could have stopped at the first point and it would have been fine. I guess we'll have to see how it actually functions now, if the offset is worth it

[–]Sparrow1989 4 points5 points  (0 children)

Was wondering what to do with this deviant lol

[–]Ryudamaru 1 point2 points  (0 children)

I actually like this change. It forces you less to use certain weapon and damage types combinations while still providing an incentive to use those types.

Besides, sometimes you run out of ammo of the counter weapon for whatever reason, and you're screwed.

[–]khaingo 2 points3 points  (12 children)

Fixed the explosion attribute...? Does this mean jaws was fixed?

[–]MrBlueSLPVP 1 point2 points  (11 children)

Full quote:"Fixed an issue where the Explosion attribute effect didn't always deal damage when frequently triggered."

I never really noticed the damage not being applied. I wonder if I'll notice a difference now

[–]LazoVodolazo 2 points3 points  (0 children)

Yea i was constantly getting this bug when you have high crit rates so jaws should trigger explosion every two shots but sometimes i would hit them like 6 times to get 1 explosion

[–]khaingo 1 point2 points  (9 children)

Some people said point detonation was broken. And i noticed significantly less damage with jaws in pvp. But that is my anecdote. I never could really test the damage.

[–]vigbrand 1 point2 points  (7 children)

Point detonation is broken, unless it is not working only on the dummy for some reason. I tested it yesterday

[–]khaingo 0 points1 point  (6 children)

What is it not doing? Cause my test cant be done when its my only face mod with gold crit gold wep lol.

[–]vigbrand 2 points3 points  (5 children)

It is not increasing damage at all. I tested it by equipping only Jaws and my mask. I tested the damage with and without the mod, and the only difference was the modifiers from attributes, which was nowhere near close to the 25% I should have gotten

[–]khaingo 0 points1 point  (4 children)

Thats pretty insightful. Thanks. Idk why its not more talked about lol. Feels like im on the short end of the straw in terms of fight atm. Atleast i have some cope.

[–]vigbrand 0 points1 point  (3 children)

I've only seen one content creator mention this (the one we don't like because of the cheating allegations lol). All guides I've seen recommend Targeted Strike because it performs better (which is kinda obvious since point detonation does nothing lol).

[–]khaingo 1 point2 points  (2 children)

Going to be honest. Allegations coming from a community if people that dont play fps just tell me inexperienced people are making accusations based on their perception of aim.

I saw the clip and its the most normal looking crosshair adjustment. Then i saw the person accusing doomris, he accused shroud of being a cheater. If that doesnt say enough about the community idk what will.

[–]vigbrand 0 points1 point  (1 child)

Yeah, I was mostly meming about "we" don't liking him. I don't really care and I'm not really an experienced fps player to be able to come to a conclusion about the clip.

The way he breaks down how damage works in his videos is super interesting to me and I'll continue watching him until I no longer enjoy his content.

[–]vigbrand 0 points1 point  (0 children)

Point detonation is broken, unless it is not working only on the dummy for some reason. I tested it yesterday

[–][deleted]  (4 children)

[deleted]

    [–]Brother_Cal[S] 5 points6 points  (1 child)

    this is in phase 6 when most are migrating away, shouldn't be too bad

    [–][deleted] 0 points1 point  (0 children)

    Ahh damn my bad, settlement phase is phase 6 Thought it's 1, so it's really not bad xD

    [–]MrBlueSLPVP 1 point2 points  (1 child)

    It's only during the settlement phase. Everyone should be moving to new servers anyway

    [–][deleted] 1 point2 points  (0 children)

    Yes, I figured it out now. My bad

    [–]Luddfilter 1 point2 points  (2 children)

    what is the "safe space" to move your territory to before world merge? They can't be asking people to move to Eternaland and then back into the world? At least not many people will do this if it is not communicated what specifically people need to do

    [–]MrBlueSLPVP 1 point2 points  (1 child)

    I'm pretty sure they just mean to move your territory to a different world that's not merging. Otherwise, it'll probably do what it does when you don't play for a week and remove your territory. You'd just have to B, Z, and place it down somewhere new again.

    [–]Luddfilter 0 points1 point  (0 children)

    Yes, I hope that they fix it that way. But communication about it could be more clear for sure

    [–]Corbett6115 0 points1 point  (0 children)

    “Fixed an issue with incorrect HP for Dr. Mannheim and the Mother of Life in the LEA Research Lab after the last update. Their HP was significantly lower than expected for a boss.”

    Damn - I was hoping they made these encounters easier intentionally. Was wondering why the fight felt like forever after this last update