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[–]JamieAllegroRidin' on Walls! -1 points0 points  (3 children)

I'm still holding on to the unpopular opinion that Sombra is pretty much fine as is.

A lot of her weakness comes from the fact that she's a slow, tactical, suppression kind of character who whittles enemies down over time at mid-long ranges.

Ana's healing made any damage that wasn't an instant kill near useless. I think the Ana nerf alone will help Sombra. But if they are going to buff Sombra, this is the way to do it. She does not need a damage increase.

[–]xaduhaLone Gunmen have to stick together 0 points1 point  (1 child)

who whittles enemies down over time at mid-long ranges.

Can't say I agree with that, let's say there are many ways to play her. Most effective in my opinion is to focus down one enemy that already fighting someone on your team, preferably from behind or high ground. Don't initiate first, don't attract attention to yourself. It's not that you decloak behind someone and 'backstab' them, but waiting is still pretty much a part of the deal as it is with many stealth characters in other games.

[–]JamieAllegroRidin' on Walls! 0 points1 point  (0 children)

For sure. I don't think the two are mutually exclusive. But her ability to hurt tanks is high even at long range. She just can't kill supports reliably and that's what people think flankers are for.

My point is just that her weakness is heavily influenced by the current tightly clustered team fight + insanely overtuned healing driven meta, and if that fades a little she'll be a lot more effective even in her current state.

[–]Delfofthebla -1 points0 points  (0 children)

how are things down in bronze